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Zelda Combat

 
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PostPosted: Tue Dec 09, 2003 6:32 pm    Post subject: Zelda Combat Reply with quote

Is there any way to make "Legend of Zelda: Links Awakening" type combat instead of the usual OHR combat style, you know, fighting monster NPCs by drawing you sword and hitting them?
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Sephyroth
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PostPosted: Tue Dec 09, 2003 7:04 pm    Post subject: Reply with quote

Look here:

http://moogle1.stormpages.com/pstutor/zelda.html
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Roach Lir




Joined: 08 Jul 2003
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PostPosted: Wed Dec 10, 2003 8:53 am    Post subject: Reply with quote

James (Paige) made an example, you can find it on the gamelist.

http://www.castleparadox.com/forum/gamelist-display.php?game=268

It includes an example RPG file, and the script.
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MultiColoredWizard
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Joined: 01 Feb 2003
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PostPosted: Wed Dec 10, 2003 2:18 pm    Post subject: Reply with quote

Heh. That's actually of the same script. Honestly, If you wanted a Zelda style game you should probably use something other than the OHR, because the OHR doesn't support very much.
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Setu_Firestorm
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PostPosted: Wed Dec 10, 2003 2:23 pm    Post subject: Reply with quote

Actually, one thing I've wondered is how would you use the Zelda Attack script, yet apply health to the enemy at the same time (as opposed to James' traditional script that is designed to kill the enemy in one hit)?
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PostPosted: Wed Dec 10, 2003 7:57 pm    Post subject: Reply with quote

:flamedevil: couldn't you do a tag, so the one will be replaced when it takes the first hit, w/ another? :flamedevil:
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jabbercat
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PostPosted: Thu Dec 11, 2003 12:44 am    Post subject: Reply with quote

Global variables would do for the enemy health and hero health .
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planethunter
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Joined: 07 Jul 2003
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PostPosted: Fri Dec 12, 2003 3:17 pm    Post subject: Reply with quote

you could just use plotscipting commands to lower the hero's current hp...
that would be simpler. Also, I think I should be able to help anyone out who wants a zelda editor:

http://www.armageddongames.com/zeldaclassic/

You can use it to edit games with graphics and gameplay mirroring bs zelda, as well as creating you're own. From my own experience it's quite good, but it takes alot of time... it also helps to learn a few of the shortcut commands, otherwise you'll find the interface a little tedious, none-the less a good editor.
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Sephyroth
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PostPosted: Fri Dec 12, 2003 4:17 pm    Post subject: Reply with quote

Speaking of other engines...

http://wind.prohosting.com/rpgace/

Moogle1 once programmed an engine designed strictly for creating Zelda-style games.
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Setu_Firestorm
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PostPosted: Sat Dec 13, 2003 8:06 am    Post subject: Reply with quote

Thank you, Sephy. I was looking for this engine for the longest time and couldn't find it, `cause I kept running into dead links.
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Rinku




Joined: 02 Feb 2003
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PostPosted: Sat Dec 13, 2003 10:13 am    Post subject: Reply with quote

it's not really that useful. the fastest way to make a zelda-style game would probably be to use game maker (by mark overmars).
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