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PlayerOne

Joined: 07 Sep 2005 Posts: 143 Location: UK
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Posted: Fri Feb 10, 2006 7:24 am Post subject: |
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| Leonhart wrote: | Does the game have to be that long and big?
If I join the contest, my game would not be very grand. I'd probably stick to a simpler story-driven game. |
Well mine isn't going to be. I'm intending to do a fairly simple one-level adventure. I'm trying to make something I can finish, first and foremost, and something that should be enjoyable to play. At the moment, I'm thinking my map will be about 60x60, and quite a bit of it will be empty. |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Fri Feb 10, 2006 8:56 am Post subject: |
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I like this idea more and more. Not much of an excuse for absence this time, folks
*goes and procrastinates* _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Fri Feb 10, 2006 1:39 pm Post subject: |
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My map is 32x20. I'm pretty sure I could make the same game on a smaller map, though, but the scripting would be trickier. (Hint: if you set your scroll type to "wrap," you can make your map seem as big as you want.) _________________
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Fri Feb 10, 2006 3:02 pm Post subject: |
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Another tip: If you're doing the "multiple maps in one" route, turn off the debugging keys, and the map, or it'll be rather obvious what you're doing.  _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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PlayerOne

Joined: 07 Sep 2005 Posts: 143 Location: UK
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Posted: Sat Feb 11, 2006 11:12 am Post subject: |
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| Moogle1 wrote: | Simon, fbCustom seems to hate me mucking around with working.tmp. Specifically, if it's unlumped when I start, custom hangs; also, changing or deleting files caused it to hang when it tried to lump.
(Edit) Hmm, changing files in working seems to hang it instantly. |
It shouldn't be any different to normal OHR - it'll only open the files when it goes into that particular menu, and lump should just include everything. The hangs might in fact be invisible error messages, which the new version I just uploaded should now show, but I don't know what would be causing the actual error, unless some other process had a file locked, maybe?
I have changed the new version so it (a) won't try to lump any files with long names invalid in DOS (although that should only have been a problem if they were subsequently opened with the QB version) and (b) will abandon attempts to read corrupt RPGs sooner. Neither of those would explain your issues, though.
Can you give me a description of the steps needed to cause the problem? |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sat Feb 11, 2006 11:51 am Post subject: |
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Here's what I did.
1. Started fbCustom.
2. Started Custom in a different directory.
3. Copied graphics files from Custom's working and put them into fbCustom's working (replacing the old files).
I have gotten hangs at other times, too, so it may not be because of the file replacement. _________________
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Sat Feb 11, 2006 12:50 pm Post subject: |
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| Just thought I'd mention that if you are going to use map-wrapping, remember that NPCs don't work correctly with the edge of wraparound maps; they basically consider it a wall. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sat Feb 11, 2006 1:26 pm Post subject: |
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Hmm, that's true, and I don't remember if the display problem was ever fixed. In my game, that's not an issue. _________________
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Sat Feb 11, 2006 2:13 pm Post subject: |
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Moogle: Does hitting escape when it 'hangs' do anything? I've gotten a 'hang', which I believe is just the "this file is corrupt" or "found such and such unlumed" messages that aren't showing up properly. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sat Feb 11, 2006 4:04 pm Post subject: |
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Nope, by "hang" I mean it actually hangs. _________________
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PlayerOne

Joined: 07 Sep 2005 Posts: 143 Location: UK
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Posted: Wed Feb 15, 2006 1:44 pm Post subject: |
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One week down, four to go. Are we 20% done, yet?
Probably not, in my case, although it's hard to say, given that it's the first time I've attempted an OHR RPG.
Thoughts about scoring: RPGs are marked out of 10 by public vote. Highest and lowest scores discarded, and the rest averaged. Multiply by 10 to get a score of 0-100. Bonus of 10 points for sharing a character. I'm not sure the bug bonus is entirely practical, but I might do something like 1-3 pts per bug to a maximum of 15 pts, at my discretion (and with me being ineligible).
Character-sharing deadline is Saturday 25th Feb, to give other people time to incorprate them if they want. Try to make it something that you have copyright over and that you don't attach conditions to (ie. don't demand a credit). The idea is to make other people's lives easier, so asking them to breach copyright or making it more difficult to use is counter-productive.
I'm pathetically behind on the graphics myself, but with a bit of luck I will manage one set by next weekend. |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Wed Feb 15, 2006 2:12 pm Post subject: |
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Not that it's entirely related to this topic, but my motherboard is 20% fried. I need to fix this before I can participate with you guys. I shoud at least be ableto play these things, so I hope things don't snow ball here.  _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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PlayerOne

Joined: 07 Sep 2005 Posts: 143 Location: UK
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Posted: Wed Feb 22, 2006 2:54 pm Post subject: |
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Two weeks gone, 40% of the way there.
This weekend is the half-way mark. I was hoping to have all my hero graphics done by then, but I'm not sure it's going to happen. On the other hand I am feeling much better today after suffering with a cold for the last week or so, so maybe I'll pick up speed.
My map is done, in rough form - the tiles could use a little sprucing up - and I've worked out most of the story, but that's mostly it so far. I have drawn 2 walkabouts, a custom font and a couple of larger graphics. A long way to go, but I think I'll have something playable by the 15th. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Wed Feb 22, 2006 8:33 pm Post subject: |
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I'm no longer entering. _________________
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Raekuul Delicious!

Joined: 31 Mar 2004 Posts: 641 Location: Nowhere
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Posted: Thu Feb 23, 2006 8:35 am Post subject: |
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Just to be safe, I have to say that I'm withdrawing from this contest. Even though I can't remember if I entered and I'm too lazy to check at the moment. _________________ A broken clock is still right twice a day. |
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