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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Apr 15, 2005 3:31 am Post subject: |
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The time it takes to run is random, but increases according to the speeds of the enmies. But not by very much.
To stun someone, just set the target stat to "stun register" and attack normally. _________________ "It is so great it is insanely great." |
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Fri Apr 15, 2005 9:52 am Post subject: The spell works only a little thing left |
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The spell works but as my hero dodge the attack I see a little "miss" on the screen. I would like to make it disappear. As "miss" shall appear when my youngest heroes have many chances to miss their attack I just can't cancel it from the main menu.
Could somoene help me and explaining me how can I prevent "miss" appear with this attack ?
=> As "miss" isn't a damage, the "do not display damage" has no effects.
Thanks very much for all the advices. I couldn't have made this without the help I've met here! |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Fri Apr 15, 2005 12:13 pm Post subject: |
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Ok, time for a bit of haxoring:
We need to fix the attack that currently misses. Set "Aim Math" to "Never Misses" and "Damage Math" to "No Damage". As far as I know, it will not show any damage, even with the "Don't show damage" bitset off. If it does, well, put the bitset back on. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Fri Apr 15, 2005 8:38 pm Post subject: It works! |
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Finally! I've got exactly what I needed.
THANKS VERY MUCH EVERYBODY !
Sorry for asking about the attack motion I should have learn more carefully the how files at the wiki website of the hamster republic
Good luck and thanks again! |
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