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Multiple Attack Gauge Idea

 
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CPainter307
Trying to be the Engineer




Joined: 23 Jan 2016
Posts: 2

PostPosted: Sat Jan 23, 2016 2:46 pm    Post subject: Multiple Attack Gauge Idea Reply with quote

To preface anything, I'm a complete noob at this. I've been reading tutorials, FAQs, and messages on here for a while now to help me develop the game I'm making. I think I have it all figured out, but there's something I want to try and I'm not sure where to start.

For starters, I'd like the game I'm making to only have one playable character, but function much like a traditional RPG. I thought about how to balance that for a while, and I came up with an idea. Instead of giving the player one move to use per turn, I could let them use multiple moves that were worth a specific amount of Move Points (or something along those lines).

So, basically, when it is the player's turn, they have a gauge that is full. Different moves eat up different parts of the gauge, but they can use as many moves as they want until that gauge runs out. So, if a basic attack eats up a fourth of the gauge then they can attack four times. Or, if a spell uses up half of the gauge, they can attack twice and cast a spell.

The only issue is, I've had no luck even figuring out where to get started with something like this and I was hoping for some help. Thanks!
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3228
Location: Matakana

PostPosted: Sun Jan 24, 2016 3:57 am    Post subject: Reply with quote

Hi (I replied to your thread on SS)
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CPainter307
Trying to be the Engineer




Joined: 23 Jan 2016
Posts: 2

PostPosted: Sun Jan 24, 2016 6:53 am    Post subject: Reply with quote

Sweet! Thanks.
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