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Animated backgrounds (?)

 
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J_Taylor
The Self-Proclaimed King of Ketchup




Joined: 02 Dec 2009
Posts: 188
Location: Western NY

PostPosted: Tue Feb 08, 2011 7:12 am    Post subject: Animated backgrounds (?) Reply with quote

So a while ago, I was told that the only way to get a large animated area would be to either animate it tile-by-tile, or use slices and animate THEM. I was also told the largest slices I could use for that would be large enemy sprites...

But I noticed this morning that the setup for battle area (can't think of exact name and don't have the engine at hand) has an option to animate the background. WITH the heroes and enemies and whatnot in front.

Can this be replicated? e.g. Can I set a menu title that spans the whole screen to animate? Because right now I got 4 slices with 17 frames each. Which is very unwieldy. To say the least.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue Feb 08, 2011 8:22 am    Post subject: Reply with quote

Eventually there will be a BackdropSlice

Build-in backdrop animation is only supported inside battles (and the backdrops have to be numbered in-order)

You can also animate backdrops with a series of show backdrop commands
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J_Taylor
The Self-Proclaimed King of Ketchup




Joined: 02 Dec 2009
Posts: 188
Location: Western NY

PostPosted: Tue Feb 08, 2011 10:35 am    Post subject: Reply with quote

So... in other words, my best choice right now is the 4 slices with 17 frames each.

Unrelated, but a problem in the same game: I got a series of slices for the title menu, but when I go to the new game menu, all the slices are still there or I get a series of errors.

I've tried freeing all the slices (I get the errors). I've tried assigning each menu a single variable, switching between variables depending on the menu the player is on, and attempting to assign the slices only to the menu who's variable is assigned.
_________________
Elemental: .75%
Heart of Darkness: 0% (crash)
The Mansion: .05%
Shattered Alliance: .05%

See a pattern forming? I do, dammit.
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