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Beastiery?

 
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Greenwado
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Joined: 09 Aug 2010
Posts: 70
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PostPosted: Fri Oct 22, 2010 7:30 pm    Post subject: Beastiery? Reply with quote

Is there a way to make a "Bestiary" that lists all the enemies in the game when you defeat them?
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Bagne
ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA




Joined: 19 Feb 2003
Posts: 518
Location: Halifax

PostPosted: Fri Oct 22, 2010 8:22 pm    Post subject: Reply with quote

You want them added to the list only after you defeat them?

I can think of an annoying complicated way:

When an enemy dies, cause it to spawn an invisible enemy who immediately performs a single attack which does two things:
1) turns on a "this enemy has died" tag
2) makes the invisible enemy commit suicide

This way, every time a new enemy is killed, a new tag is switched on.
You can use this list of tags to make NPCs appear in a "bestiary" map, or make enemy names appear on menu lists.

This method is annoying because for each enemy, you're required to make an additional invisible enemy and tag-setting attack.
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TMC
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Joined: 05 Apr 2003
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PostPosted: Mon Oct 25, 2010 5:39 am    Post subject: Reply with quote

You could also use an instead-of-battle script which, as long as defeat a formation instead of running away, sets tags based on which enemies are in the formation. That's less work because you'll only have to add one line to a script (I can provide the script). However if you kill an enemy and then run away from the rest, the script won't know.
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