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J_Taylor
The Self-Proclaimed King of Ketchup




Joined: 02 Dec 2009
Posts: 188
Location: Western NY

PostPosted: Sat Jan 09, 2010 3:38 pm    Post subject: ??? Reply with quote

Okay, I got a couple questions.


Is there a way to eliminate the black outline of the letters?

How do you make so that when the 'quit' is hit on the menu, you have an option for 'yes/no' rather than the current 'walk the character towards the choice you want'?

How do you change the setup of the 'load save game' page?

And I don't get slices. How do you implement them?


Thanks!
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Pepsi Ranger
Reality TV Host




Joined: 05 Feb 2003
Posts: 493
Location: South Florida

PostPosted: Sat Jan 09, 2010 7:55 pm    Post subject: Reply with quote

I can probably answer your first two questions accurately.

1. You can change the color of your outline by going into the UI Colors interface under the "Graphics" heading and scrolling down to where it says "Text Outline." You'll want to set the value for 0, or whatever you want.

2. You can edit the main menu. Just change the default "quit" behavior (1 special screen / 10 quit) into something that runs a "game over" script (4 run script / script) instead. The only thing you might not be able to do is to exit back to GAME.EXE's main menu. For best results, you might want to use a text box with choice option and run the script from there, instead of from the menu, in which case you would highlight a text box (3 show text box / text box #) instead.

I can probably answer your other two questions badly.

3. I think the best way to handle this would be to again go into UI Colors and change the matching box style according to whatever your idea matches. Or, you could download Okedoke! and see how Dark Blubber/FnnrfYgmSchnish handled it.

4. Plotscripting, plain and simple. You gotta read the plotscript dictionary and the tutorials if you want to understand slices. The thing I know offhand is that the data is temporary, the slices need containers, and slices and sprites need to be "freed" before you're done using them. I also know that they fix to the camera, which makes them perfect for creating weather patterns like rain and snow.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sat Jan 09, 2010 11:55 pm    Post subject: Reply with quote

To clarify:

1. You can't hide the outline using this setting, only change its colour.
When you display text by script (both text slices and old-style plotstrings) you can set whether to use an outline. It should also be possible to modify a textbox to not use outlined text using a slice trick; but in general you can not remove the outline.

2. Rather than insert a new 'Quit' option which goes straight to a script that calls gameover, you could create a new menu with Yes and No options, and have Yes call the game over script, and then add a link to that menu from the main menu.

3. I'd forgotten that the load menu uses text box styles. Aside from that, you can't customise that menu. It is however possible to replace it with a functionally identical scripted menu, but that's a lot of work.

4. Try starting here: 'Slices'
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J_Taylor
The Self-Proclaimed King of Ketchup




Joined: 02 Dec 2009
Posts: 188
Location: Western NY

PostPosted: Sat Feb 13, 2010 5:07 am    Post subject: Reply with quote

1. Can't delete outline? Dang.

2. Ok. Will try.

3. Dangit.

4. Downloading now...


Thanks!



Oh yeah. How do you make a 16-color palette?
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Meatballsub
Divine Bovine




Joined: 16 Jun 2003
Posts: 437
Location: Northwest Georgia

PostPosted: Sat Feb 13, 2010 9:40 am    Post subject: Reply with quote

Send me your email address and I'll try and help you out.
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FnrrfYgmSchnish
Probably the Grand Poobah or something




Joined: 19 Jul 2003
Posts: 88
Location: Not here

PostPosted: Tue Feb 16, 2010 5:36 am    Post subject: Reply with quote

Quote:
3. I think the best way to handle this would be to again go into UI Colors and change the matching box style according to whatever your idea matches. Or, you could download Okedoke! and see how Dark Blubber/FnnrfYgmSchnish handled it


All I did was change the box styles, actually.

I have no idea if there's any other way to change how the save/load screen looks (maybe possible with plotscripting, but... I've never really looked into save/load screen-related stuff.)
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu Feb 18, 2010 10:12 am    Post subject: Reply with quote

Here is how the save/load screen boxes are currently handled.

Unselected save slots use box style 14
Selected slot while loading uses box style 2
Selected slot while saving uses box style 1

At some point in the future the appearance of the save/load screens will be customizable with the slice layout tool.
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J_Taylor
The Self-Proclaimed King of Ketchup




Joined: 02 Dec 2009
Posts: 188
Location: Western NY

PostPosted: Thu Feb 18, 2010 4:16 pm    Post subject: Reply with quote

Sounds great. When(approx) are we talking about?
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