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		Robot Skeleton King
 
 
  
  Joined: 20 Oct 2008 Posts: 72
 
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				 Posted: Thu Nov 20, 2008 6:45 am    Post subject: Weird Bug | 
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				Whenever an NPC over number 36 comes on screen, the game will crash. Is there anything I could be doing to cause this to happen? Any ideas to fix it, I looked at the NPCs in question and nothing was too different (they are simple, talk to this NPC and get them in your party). _________________ ---
 
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		Bob the Hamster OHRRPGCE Developer
 
 
  
  Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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				 Posted: Thu Nov 20, 2008 10:34 am    Post subject:  | 
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				| Probably an engine bug. A test case file will help me locate the problem. It would also help to know which version you are running of both game and custom | 
			 
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		Robot Skeleton King
 
 
  
  Joined: 20 Oct 2008 Posts: 72
 
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				 Posted: Thu Nov 20, 2008 11:16 am    Post subject:  | 
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				Running the latest official version xoctl (can't spell it) of both, I believe, but I'll double check. I mailed you a test file. _________________ ---
 
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		Spoon Weaver
 
 
  
  Joined: 18 Nov 2008 Posts: 421 Location: @home
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				 Posted: Thu Nov 20, 2008 7:40 pm    Post subject:  | 
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				Well I tryed this out and got no problems, even though I wasn't sure if you meant 36 npcs  or the npc in slot 36  so i put 36  #36's on the screen and nothing special happened.
 
 
 
 However, i'm running on a nightly from like 3 nights ago so... | 
			 
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		Robot Skeleton King
 
 
  
  Joined: 20 Oct 2008 Posts: 72
 
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				 Posted: Thu Nov 20, 2008 10:00 pm    Post subject:  | 
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				It was actually the NPCs in slots 37 and 38 I think. _________________ ---
 
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		Bob the Hamster OHRRPGCE Developer
 
 
  
  Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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				 Posted: Fri Nov 21, 2008 10:28 am    Post subject:  | 
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				 	  | Robot wrote: | 	 		  | It was actually the NPCs in slots 37 and 38 I think. | 	  
 
 
I got the test case file, and I will let you know as soon as I figure out what is wrong. | 
			 
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