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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
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PostPosted: Tue Oct 07, 2008 4:25 pm    Post subject: Reply with quote

RedMaverickZero wrote:
Another thing, why is the space+arrow keys for NPC placement directions not around anymore?


What are you talking about? It's ctrl+arrow keys.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue Oct 07, 2008 4:25 pm    Post subject: Reply with quote

RedMaverickZero wrote:
The map editor is the main reason. It seems like over the releases, the key commands for navigating have gotten uber sensitive, and move when I barely tap the key.


All keys, or just certain keys? I believe the framerate in the map editor has changed, so we definitely need this kind of feedback.

Quote:
Another thing, why is the space+arrow keys for NPC placement directions not around anymore? I really like the updates, don't get me wrong, but this little stuff is a huge pain in the ass.


It was never space+arrow keys. Try ctrl+arrow keys.
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RedMaverickZero
Three pointed, red disaster!
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Joined: 12 Jul 2003
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PostPosted: Tue Oct 07, 2008 5:17 pm    Post subject: Reply with quote

The arrow keys mostly.

And yes, it did use to utilize the spacebar. I can email you the version of OHR that I was using up until recently (it had SFX in it, so it's not that old) that had it. I didn't know about Ctrl + arrows until recently either.
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Moogle1
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Joined: 15 Jul 2004
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PostPosted: Tue Oct 07, 2008 10:21 pm    Post subject: Reply with quote

Space still works to put NPCs down, but only in one direction. This hasn't changed.
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RedMaverickZero
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PostPosted: Wed Oct 08, 2008 1:42 pm    Post subject: Reply with quote

Space + arrow keys used to put an NPC down if pressed at the same time. Now, like you said, it just does NPC looking south. It doesn't let me put them down in any direction like before.
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Moogle1
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PostPosted: Wed Oct 08, 2008 1:53 pm    Post subject: Reply with quote

Say what you want, but...

James Paige wrote:
It was never space+arrow keys. Try ctrl+arrow keys.

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Bob the Hamster
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Joined: 22 Feb 2003
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Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Oct 08, 2008 2:54 pm    Post subject: Reply with quote

RedMaverickZero wrote:
Space + arrow keys used to put an NPC down if pressed at the same time. Now, like you said, it just does NPC looking south. It doesn't let me put them down in any direction like before.


Hmmm... you know what? Maybe that worked just a side-effect of the messy code. I am looking at the code now, and I think I can see how it would have happened. That bug-that-felt-like-a-feature was fixed when I cleaned up the NPC placement code.

I went back and tested with ubersetzung, and I do see the ability to get NPCs placed sideways without ever touching CTRL, but it is hit and miss. It takes me several tries to do it, and it always leaves a smear of 3 or 4 NPCs across the map.
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Jack
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Joined: 30 Jul 2004
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PostPosted: Wed Oct 08, 2008 4:29 pm    Post subject: Reply with quote

Question: Why hasn't tile animation been upgraded? I'm speaking mainly about the amount we can have.

EDIT: or am I just doing something wrong?
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RedMaverickZero
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PostPosted: Wed Oct 08, 2008 4:41 pm    Post subject: Reply with quote

Maybe I just got really used to it. But I've never had any smearing of any kind. I guess if it was just "sloppy" coding as you sorta put it, then I never knew til now.

Ha, if it's not a lot of trouble, would there be a way you could incorporate that into the next build of the ohr or even a nightly? Cause, I know I'd be the only one using it, but it made stuff a whole lot easier for me.
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Onlyoneinall
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Joined: 16 Jul 2005
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PostPosted: Wed Oct 08, 2008 5:08 pm    Post subject: Reply with quote

Jack wrote:
Question: Why hasn't tile animation been upgraded? I'm speaking mainly about the amount we can have.

EDIT: or am I just doing something wrong?


This, and being able to rotate sprites any which way aside from maptiles would be wonderful.
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Bob the Hamster
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Joined: 22 Feb 2003
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PostPosted: Wed Oct 08, 2008 8:15 pm    Post subject: Reply with quote

Eventually we will fix up the map editor to have a mouse interface (the keyboard interface will not be removed)
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