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Bob the Hamster OHRRPGCE Developer
Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Sep 25, 2008 12:53 pm Post subject: Love for Xocolatl |
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I need help with testing for the next stable release, Xocolatl. There are already many new features and bugfixes.
I want to release the Xocolatl stable release somewhere close around october 1st, but for that to be possible, I need lots of people to post here and tell me "I tested [gamename] with the latest nightly build, and I couldn't find any serious bugs" |
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The Drizzle Who is the Drizzle?
Joined: 12 Nov 2003 Posts: 432
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Posted: Thu Sep 25, 2008 4:12 pm Post subject: |
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Hero names in the Spell list are still having that problem when the text box is too small.
edit: Also, my right shift isn't working in the text box editor. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Fenrir-Lunaris WUT
Joined: 03 Feb 2003 Posts: 1747
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Posted: Fri Sep 26, 2008 12:02 am Post subject: |
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The Xocolotl release of Vikings won't be ready for some time. May I recommend you postpone it until sometime after Halloween? This is because many new games are made for the annual contest, and most of them would make spiffy test cases to work with the Xocoltl version. There will also be a certain "something" being released for Hamsterspeak this month which should be put in Xocolotl, or at least be hosted on the wiki for newbies to download and practice with. I think you'll know what it is when you see it. Trust me, it is awesome in a can.
On a related note, the sooner we have a (decent) working sprite export feature, the sooner I can rip ALL of Viking's sprites for public use. It would probably be best to make absolutely everything available for newbies to pick through in a "full blown" version of Yggdrasil.
On a further note, Yggdrasil should ALSO include Wandering Hamster as well. Hint hint! |
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Bob the Hamster OHRRPGCE Developer
Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Sep 26, 2008 8:49 am Post subject: |
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The Drizzle wrote: | Hero names in the Spell list are still having that problem when the text box is too small. |
Fixed.
The Drizzle wrote: | edit: Also, my right shift isn't working in the text box editor. |
Hmmm... works fine for me. What about editing other strings besides in the textbox editor? Like global strings, or enemy names?
Fenrir-Lunaris wrote: | The Xocolotl release of Vikings won't be ready for some time. May I recommend you postpone it until sometime after Halloween? |
That is a heck of a long delay when we are already so stable. I hate to not be able to work on any new stuff next month just because I was worried about breaking stability for Xocolatl.
Fenrir-Lunaris wrote: | This is because many new games are made for the annual contest, and most of them would make spiffy test cases to work with the Xocoltl version. There will also be a certain "something" being released for Hamsterspeak this month which should be put in Xocolotl, or at least be hosted on the wiki for newbies to download and practice with. I think you'll know what it is when you see it. Trust me, it is awesome in a can. |
Hmmm... you have my curiosity!
Fenrir-Lunaris wrote: | On a related note, the sooner we have a (decent) working sprite export feature, the sooner I can rip ALL of Viking's sprites for public use. It would probably be best to make absolutely everything available for newbies to pick through in a "full blown" version of Yggdrasil. |
That will definitely be a post-Xocolatl feature. I had hoped to do it sooner, but when I looked closer at the code, I realized I would need to do a lot of evil pointer work, and a heavy cleanup of the entire sprite editor, which both introduce a danger of instability, so I want to do a stable release for the textbox borders, hero portraits, and ogg-silence-crash bug.
But I can see you have your heart set on Yggdrasil being the version that has the "full blown" Vikings of Midgard. I will break with the usual naming conventions if need-be to make sure that happens. Yggdrasil OHRRPGCE and Yggdrasil VoM will co-incide, even if I have to re-name the "Y" release, and release a non-alphabetical release afterwards
Fenrir-Lunaris wrote: | On a further note, Yggdrasil should ALSO include Wandering Hamster as well. Hint hint! :D |
Hint taken-- we shall see :) |
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Fenrir-Lunaris WUT
Joined: 03 Feb 2003 Posts: 1747
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Posted: Sun Sep 28, 2008 6:18 am Post subject: |
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Hopefully I'll have an updated game file up in early October. Don't expect the story to continue further past the point it currently ends, but you might get to play around with the new borders and character portraits. This would go much faster, but there's so many characters! |
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Bob the Hamster OHRRPGCE Developer
Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sun Sep 28, 2008 6:05 pm Post subject: |
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Fenrir-Lunaris wrote: |
Hopefully I'll have an updated game file up in early October. Don't expect the story to continue further past the point it currently ends, but you might get to play around with the new borders and character portraits. This would go much faster, but there's so many characters! |
You are a lean mean unstoppable pixel-art machine! |
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AdrianX ..yeah.
Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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Posted: Mon Sep 29, 2008 2:02 am Post subject: |
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..A little bit off topic, James; but is still related:
We still have the old OHR palette up for download in the OHR wiki. Don't you think we need to upload the new one? Unless of course, there is an "export palette" feature that i missed..? |
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Bob the Hamster OHRRPGCE Developer
Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Mon Sep 29, 2008 7:32 am Post subject: |
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AdrianX wrote: | ..A little bit off topic, James; but is still related:
We still have the old OHR palette up for download in the OHR wiki. Don't you think we need to upload the new one? Unless of course, there is an "export palette" feature that i missed..? |
We should probably have both palettes available on the wiki. |
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Chenzi User was banned for this post
Joined: 02 Aug 2003 Posts: 190 Location: Grand Rapids, MI
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Posted: Mon Sep 29, 2008 7:12 pm Post subject: |
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James, I'm loving the new features (even though the addition of portraits totally means I wasted about 13 hours), but there's one thing I'm dieing to see go into this upcoming release.
Is there any way we could fit in a feature that would let you choose what layer default passability is loaded from?
For example, I use layer 1 as purely background (different types of sky), layer 2 is ground, areas to move, and whatnot, layer 3 is overhead stuff. The sky in layer 1 is set to be unpassable from all directions, the ground is generally unobstructed, and layer 3 is mostly unobstructed.
Sadly, custom loads default passability from layer 1, forcing me to have to go and manually do all of the passability (very large maps :\). What I'd like is the option to be able to choose layer 2 or 3 (for compatability, I'd still have it default to layer 1). _________________ Allow me to preemptively disclose that I probably hate the person posting below, including myself. |
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Bob the Hamster OHRRPGCE Developer
Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Oct 01, 2008 10:17 am Post subject: |
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Chenzi, I filed '' . bug_title('681') . '' for that. I wouldn't expect it in Xocolatl, but it is definitely dooable. |
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Chenzi User was banned for this post
Joined: 02 Aug 2003 Posts: 190 Location: Grand Rapids, MI
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Posted: Wed Oct 01, 2008 10:23 am Post subject: |
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<3
Thanks James. It's kind of a bummer that it won't be out for the next release, but it's nothing that a little bit of elbow grease won't fix. _________________ Allow me to preemptively disclose that I probably hate the person posting below, including myself. |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Wed Oct 01, 2008 5:42 pm Post subject: |
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James, how do I get the latest version of Wandering Hamster?
You know, the one in the "Let's Play!" that has borders, and the three guards spin around when they die?
....Or am I missing something? _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Oct 02, 2008 2:50 am Post subject: |
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Chenzi wrote: | Sadly, custom loads default passability from layer 1, forcing me to have to go and manually do all of the passability (very large maps :\). What I'd like is the option to be able to choose layer 2 or 3 (for compatability, I'd still have it default to layer 1). |
Actually, the passmap is the OR'ed combination of all 3 layers. Just make your sky tiles defaultly passible, temporarily if needed. _________________ "It is so great it is insanely great." |
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Bob the Hamster OHRRPGCE Developer
Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Oct 02, 2008 9:58 am Post subject: |
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Onlyoneinall wrote: | James, how do I get the latest version of Wandering Hamster?
You know, the one in the "Let's Play!" that has borders, and the three guards spin around when they die?
....Or am I missing something? |
There has been no new release, but you can get the in-progress from subversion. see 'Subversion help' for instructions on how to use it. The subversion URL that you will want to grab is: svn://gilgamesh.HamsterRepublic.com/ohrrpgce/games/wander |
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner
Joined: 12 Jul 2003 Posts: 1459
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Posted: Tue Oct 07, 2008 4:21 pm Post subject: |
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I haven't exactly used the newest versions of OHR for a few reasons that seem little, but when you're very used to them being one way, and then they change, it's kind of a big deal.
The map editor is the main reason. It seems like over the releases, the key commands for navigating have gotten uber sensitive, and move when I barely tap the key. Another thing, why is the space+arrow keys for NPC placement directions not around anymore? I really like the updates, don't get me wrong, but this little stuff is a huge pain in the ass. _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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