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problem with plotscr.hsd

 
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Sajim of EVOS




Joined: 25 Jun 2007
Posts: 13

PostPosted: Sun Mar 09, 2008 6:46 pm    Post subject: problem with plotscr.hsd Reply with quote

i dont know if this has been answered, or even experienced by anyone other than myself, but everytime i compile a script through hspeak i get a message saying....

WARNING: in line 507 of script inputstring in C:/OHRRPGCE/plotscr.hsd
variable(done, key, show,c)
local variable c is never used


i'm sort of inebriated right now, but the EVOS team usually is, so that might be part of the problem. heh. But anyone's help is greatly appreciated.
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Sun Mar 09, 2008 6:57 pm    Post subject: Reply with quote

Are you using the latest .hsd file? I already reported this and it should have been fixed already. bis_senchi in the thread below has also made note of the problem you're pointing out. In any case, I don't think it has any actual effect on your plotscript files.
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Sajim of EVOS




Joined: 25 Jun 2007
Posts: 13

PostPosted: Sun Mar 09, 2008 7:21 pm    Post subject: Reply with quote

well that problem is now fixed but i spot something else.

WARNING: in line ** of script ** in c:/etc. etc.
wait for text box
hard-coded function waitfortextbox has 1 more arguments than it needs
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msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Sun Mar 09, 2008 7:33 pm    Post subject: Reply with quote

Are you trying to tell the script what text box to wait for, like this:
Code:
wait for text box (245)
?

You don't have to tell the script what textbox to wait for; just the line
Code:
wait for text box

will automatically wait until there is no textbox present on the screen, regardless of which textboxes they are.
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Sajim of EVOS




Joined: 25 Jun 2007
Posts: 13

PostPosted: Sun Mar 09, 2008 7:37 pm    Post subject: Reply with quote

i am only saying:

wait for text box

...nothing else

i have many other scripts what say it, but for some reason only this script is saying i have too many arguments for it..weird
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sun Mar 09, 2008 8:48 pm    Post subject: Reply with quote

It sounds like you're doing something wrong on the next line then, which I'm guessing starts with a begin or bracket. If not, post a few lines around the one where the warning is raised.
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Sajim of EVOS




Joined: 25 Jun 2007
Posts: 13

PostPosted: Sun Mar 09, 2008 9:13 pm    Post subject: Reply with quote

heres my script

script,snaregrowl,begin
suspend player
suspend npcs
show text box (15)
wait for text box
show text box (16)
wait for text box
show text box (46)
wait for text box
(if (check tag(Cool)
then (show text box (47),wait for text box)
else (show text box (4Cool,wait for text box))
show text box (9)
wait for text box
(if (check tag(4))
then (show text box (10),wait for text box, (bogartsdeath))
else (show text box (12),wait for text box))
resume npcs
resume player
end

it was written a long ass time ago, giving people a choice, actually 2 choices in a row. It's pretty basic, but it hasnt been updated since about 2002 or 2003. Wherever you see a "wait for test box" command is where it's giving me an error. maybe something has changed where i need to update it.

I appreciate everyone's help. Generously.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Sun Mar 09, 2008 9:17 pm    Post subject: Reply with quote

Quote:
script,snaregrowl,begin
suspend player
suspend npcs
show text box (15)
wait for text box
show text box (16)
wait for text box
show text box (46)
wait for text box
(if (check tag(Cool)

then (show text box (47),wait for text box)
else (show text box (4Cool,wait for text box))
show text box (9)
wait for text box
(if (check tag(4))

then (show text box (10),wait for text box, (bogartsdeath))
else (show text box (12),wait for text box))
resume npcs
resume player
end


Bolded areas are where I think you should look out for your error. There is no need to put the beginning of an if statement in parenthesis like that, and it makes the compiler think that wait for text box is being passed arguments.
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Sajim of EVOS




Joined: 25 Jun 2007
Posts: 13

PostPosted: Sun Mar 09, 2008 9:33 pm    Post subject: Reply with quote

you guys rock!! all problems solved. Thank you so much.

I've been learning plotscripting since 2002-ish, but i probably don't even compare to some of you. I'm in and out of RPG making quite often, lol. I'm gonna try to get back into it after a break since september/november 2007.

The EVOS team, composed of Corak and Sajim (myself), will be updating Stenmele Osmium in the near future. Hopefully within the next couple months (because we are lazy, Corak is in the Army, and I am finishing my fourth year in college). *hic* hopefully all this consumption of alcohol won't hinder us too *hic* much.
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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sat Mar 15, 2008 12:27 am    Post subject: Hsd file that comes with the Wip is working! Reply with quote

I confirm that the hsd file that comes with the Wip works and is needed to solve the problem.

To prevent other game maker to complain about this I think that it would be a good to ask that the hsd file that comes with the wip should be copied and pasted into the non-wip package so that those who (re) download the non wip package won't have this problem anylonger.

Who should I mail/ send a PM / to ask for this?
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