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Castle Paradox
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Fri Feb 15, 2008 11:16 am Post subject: |
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TwinHamster wrote: | Hm, the new palette's a bit too saturated in my opinion, but I guess I could get used to it.
Also, the new Mark/Clone tools are really spiffy and they should help quite a bit for my quick maptile tweaks.
Thankies! | If you want, I can alter the palette so that it is less saturated (not too much, just enough where the monitor doesn't burn your retinas), and possibly make darker colors a less saturated than lighter colors.
EDIT: Also, the best workaround I can suggest for the lack of a 2nd black is to probably use a color extremely close.
EDIT 2: How is this?
I just remembered Paint Shop Pro 8 had the ability to desaturate globally, so I did that, and I changed one of the colors to pure black. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Feb 15, 2008 1:10 pm Post subject: |
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Eventually I would like to replace the mas format as the preferred format for importing new master palettes. Instead, you would import a 16x16 pixel BMP (of any bit depth) and it would directly take each pixel's color and pt it in the corresponding master palette color slot. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Fri Feb 15, 2008 1:17 pm Post subject: |
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Having a size limitation and having to take colors from the image itself seems like it would take a while to work with. I like being able to export a screenshot, alter the palette, and then reimport it, but then take colors from the .bmp's palette itself (rather than the image) and map it how I see fit. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Feb 15, 2008 1:31 pm Post subject: |
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Newbie_Power wrote: | Having a size limitation and having to take colors from the image itself seems like it would take a while to work with. I like being able to export a screenshot, alter the palette, and then reimport it, but then take colors from the .bmp's palette itself (rather than the image) and map it how I see fit. |
Well, you can already import a master palette from the palette of an 8-bit BMP, as you say, and I would certainly not remove that feature, but I want to also be able to just edit a 16x16 BMP so I don't have to worry about the order in which whatever image program decides to save the palette entries. Few image editors have any kind of interface for manual sorting of 8-bit palettes, and my favorite graphics program makes the depressing decision to "sort" 8-bit palettes when saving. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Fri Feb 15, 2008 1:32 pm Post subject: |
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Oh, as long as the old feature is kept in, then that isn't a problem. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Fri Feb 15, 2008 1:37 pm Post subject: |
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THREAD HIJACK
Newbie_Power wrote: | How is this?
I just remembered Paint Shop Pro 8 had the ability to desaturate globally, so I did that, and I changed one of the colors to pure black. |
While I'll admit that does have a wider and nicer selection of colors, I have one major complaint about it. For a newcomer to the OHRRPGCE, it looks too hard to find colors! The old palette had a simplicity and elegance about it that made finding just the right tones and shades simple! Something like this:
This is the palette I've used in Vampire's Curse, and also in the upgrade to Vikings of Midgard. I think it's also very similar to the one Orchard-L uses in his games. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Fri Feb 15, 2008 1:40 pm Post subject: |
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Actually, that's the palette how it's viewed in Paint Shop Pro 8. If you view the palette in the OHRRPGCE, it looks much better.
And that palette I posted is a modification of the new one. You can see the new palette by creating a new game. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Feb 15, 2008 4:03 pm Post subject: |
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Fenrir-Lunaris wrote: |
This is the palette I've used in Vampire's Curse, and also in the upgrade to Vikings of Midgard. I think it's also very similar to the one Orchard-L uses in his games. |
That is nice. I'm going to put that one in the import folder too, if you don't mind. Did you make it? Or should I credit someone else?
Speaking of the VoM upgrade, do you think that is likely to be ready soon enough for Werewaffle? |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Fri Feb 15, 2008 5:15 pm Post subject: |
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James Paige wrote: | Fenrir-Lunaris wrote: |
This is the palette I've used in Vampire's Curse, and also in the upgrade to Vikings of Midgard. I think it's also very similar to the one Orchard-L uses in his games. |
That is nice. I'm going to put that one in the import folder too, if you don't mind. Did you make it? Or should I credit someone else?
Speaking of the VoM upgrade, do you think that is likely to be ready soon enough for Werewaffle? |
The VoM palette is largely an amalgamation of the current OHRRPGCE palette, and another made by Rinku for a Septaweekly article. I'm not entirely sure which.
As for being ready for Werewaffle, definitely not ready. I've been overwhelmingly busy with working for real money. I'll try everything I can to get ready for Xocolotl (Or Yggdrasil if the releases keep coming so fast {What ARE we calling the "Y" release, anyway?}). I really do think the updates are coming too fast, but being open-source now, that's not so much a bad thing, right? |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sat Feb 16, 2008 8:34 pm Post subject: |
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Fenrir-Lunaris wrote: | The VoM palette is largely an amalgamation of the current OHRRPGCE palette, and another made by Rinku for a Septaweekly article. I'm not entirely sure which. |
Ah, well, I'll call it "The Septaweekly Viking palette o DOOM" or something. But first looks like I have to either write a converter from palettes.bin format (which I took from Akumajo.rpg) or I need to update the palette importer to accept palettes.bin format.
Fenrir-Lunaris wrote: | As for being ready for Werewaffle, definitely not ready. I've been overwhelmingly busy with working for real money. I'll try everything I can to get ready for Xocolotl (Or Yggdrasil if the releases keep coming so fast {What ARE we calling the "Y" release, anyway?}). I really do think the updates are coming too fast, but being open-source now, that's not so much a bad thing, right? |
The faster release cycle is good for stability. It is only bad for the-excitement-of-a-gigantic-update.
As for upcoming code-names I *love* the name "Yggdrasil", although I hesitate because it is very common RPG word, and I have a vague floatey memory that maybe some other RPG make even used it (although google didn't find anything obvious for "yggdrasil rpg maker"). My favorite alternates are Ytterbium and Ypsiliform
I don't mean to be pushy always asking about when it will be ready. I'm just really excited about it :) |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat Feb 16, 2008 11:30 pm Post subject: |
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James Paige wrote: | Eventually I would like to replace the mas format as the preferred format for importing new master palettes. Instead, you would import a 16x16 pixel BMP (of any bit depth) and it would directly take each pixel's color and pt it in the corresponding master palette color slot. |
Ubersetzung whatsnew wrote: | * You can import multiple master palettes and switch between them while
editing in the View Master Palettes menu and with scripting. Master
Palettes can now also be imported from the palettes of 8 bit BMP files,
and from 16x16 24-bit BMP files [Ralph Versteegen] |
In disproof of his ignorance, James wrote: | Just because we need to add a 24-bit 16x16 bmp doesn't mean there is any reason to get rid of the other formats. |
James has a strange memory that puts existing features on his wishlist :P.
Incidently, how did you import Neo's new master palette? Through a MAS? That would have changed the colours a bit.
I used the new palette to make an (unreleased) game for the Gameathon contest back in June 2006. Now I can finally change the UI colours so all my text isn't outlined with white, hurrah! _________________ "It is so great it is insanely great." |
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pharo212
Joined: 29 Dec 2007 Posts: 52
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Posted: Sun Feb 17, 2008 5:18 am Post subject: |
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James Paige wrote: | pharo212 wrote: | EDIT 2: possible solution.. I'll download the source and unzip it into the ohrrpgce folder, and see if that works.. um.. source confuses me, too many files, and I've run out of ideas.. Help please? |
Running under wine sounds like a bad idea.
Compiling the source code shouldn't be too difficult. Try following the instructions here, and if you have problems, let me know so I can improve the instructions.
. | No, I'm just trying to purge it and reinstall the debian package. One thing I would need to know is all the folders that contain OHRRPGCE files, but I've already found three. However, its still telling me that its already installed,
and reinstalling it changes nothing. I may have to wait for the werewaffle release and try it again at that point, unless anyone has some ideas. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sun Feb 17, 2008 10:30 am Post subject: |
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The Mad Cacti wrote: | James has a strange memory that puts existing features on his wishlist :P.
Incidently, how did you import Neo's new master palette? Through a MAS? That would have changed the colours a bit. |
Yay! I *did* remember talking to you about that feature, I had just forgotten that you actually did it. You are awesome.
My mind ain't as sharp as it was back in the day, ya gol durned whippersnappers!
And yes, I did import it from a MAS, which might explain why I found a few duplicate colors in it.
The Mad Cacti wrote: | I used the new palette to make an (unreleased) game for the Gameathon contest back in June 2006. Now I can finally change the UI colours so all my text isn't outlined with white, hurrah! |
Are you going to release it? :) |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sun Feb 17, 2008 10:40 am Post subject: |
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pharo212 wrote: | No, I'm just trying to purge it and reinstall the debian package. One thing I would need to know is all the folders that contain OHRRPGCE files, but I've already found three. However, its still telling me that its already installed,
and reinstalling it changes nothing. I may have to wait for the werewaffle release and try it again at that point, unless anyone has some ideas. |
It should be impossible for a Wine installation of the Windows version to conflict with the Debian version.
Anyway, the proper way to fully un-install the debian package would be Code: | dpkg --purge ohrrpgce_2008.01.21.voxhumana-1856_i386.deb |
However, if you really want to delete it manually, you need to delete:
The executables:
/usr/games/ohrrpgce-game
/usr/games/ohrrpgce-custom
The common data:
/usr/share/games/ohrrpgce/
The menu entries:
/usr/share/menu/ohrrpgce
/usr/share/applications/ohrrpgce-game.desktop
/usr/share/applications/ohrrpgce-custom.desktop |
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pharo212
Joined: 29 Dec 2007 Posts: 52
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Posted: Sun Feb 17, 2008 4:22 pm Post subject: |
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I deleted all those files manually. No change. I'll try the command. And I don't know how it happened, I just unzipped the wip-default file into /usr/share/games/ohrrpgce.
Your commands off, its Code: | sudo dpkg --purge ohrrpgce |
Anyway, command works. Wonder what went wrong? Too bad I'll have to wait, the Mark and Clone tools were great. Thanks for your help. |
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