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Dragon Ball Z : The Saiyan Prince *DEMO*
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Awful Waffle




Joined: 18 Jun 2003
Posts: 73
Location: Canada

PostPosted: Sat Jan 12, 2008 7:34 pm    Post subject: Reply with quote

The Drizzle wrote:

Hey Waffle, there should also be a move Vegeta can do where he freaks out at how high Goku's power level has gotten even though he isn't a Sayain prince. And spirit bomb should take 3 episodes to cast.


Ha ha ha!

Maybe I should have called my game IT'S OVERRRR 9000!!!!!!!!!!!!!!!!!!!
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Sat Jan 12, 2008 9:45 pm    Post subject: Reply with quote

Dragon Ball Z: The Sayian Prince. Now with over 9000 episodes of cutscenes!
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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MADSOFT Games
Representing more than 80% of the internet!




Joined: 06 Nov 2004
Posts: 221
Location: AWESOME land

PostPosted: Sat Jan 12, 2008 10:56 pm    Post subject: Reply with quote

Spirit bomb episode #1: SPPIIIIIIIIIIIIIIIIIIIIIIIII -end-
Spirit bomb episode #2: IIIIIIIIIRIIIIIIIIIIIIIIIIIII -end-
Spirit bomb episode #3: IIIIIIT BOOOOOOOOOMB! -end-

lol

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pharo212




Joined: 29 Dec 2007
Posts: 52

PostPosted: Wed Feb 13, 2008 5:10 pm    Post subject: Reply with quote

the styles menu is cool. I'd love to see that plotscript for class-systems.
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Thu Feb 14, 2008 12:04 am    Post subject: Reply with quote

Lol, you could add the "episodes" label to the game and then say something like "1 episode = 10 delay" and on the skill description you can then say "Cast time: 3 episodes". xD

I haven't tried the game yet, but yeah Vegeta is like famous for having those "Final Fantasy 7 Limit Moves" if you know what I mean.
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Welsh




Joined: 17 Nov 2008
Posts: 32

PostPosted: Mon Nov 17, 2008 5:22 pm    Post subject: Reply with quote

Good work. I really enjoyed this game. I did, however, discover a bug that makes Nappa level up uncontrollably.
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Robot
Skeleton King




Joined: 20 Oct 2008
Posts: 72

PostPosted: Thu Nov 20, 2008 11:24 am    Post subject: Reply with quote

Definitely going to give this game a try, it seems epic retro fun, and looks like more fun than the crappy official DBZ rpgs.

A few questions (can't try it now)

Do we get to play as everyone eventually?
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Thu Nov 20, 2008 12:19 pm    Post subject: Reply with quote

The game follows Vegeta and Nappa's point of views. You only play as them, and their stat change system is based on characters you meet along the way.
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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Awful Waffle




Joined: 18 Jun 2003
Posts: 73
Location: Canada

PostPosted: Tue Dec 09, 2008 12:44 am    Post subject: Reply with quote

Well since this topics was bumped relatively recently, i'll give a quick update as to the status of this game Happy

I redid the beginning portion; until the Planet Arlia section, because I wasn't happy with it and basically agreed with those who said the map layout, and colour scheme was... very poor. Oookay... I'm also adding a 'henchmen' system so that you are not fighting just with 1 or 2 characters in your party for the better part of the game. I have not committed these changes yet, I will along with more game content later.

Otherwise, not much has changed and this game has been on the back burner, and not getting much attention from me. Fortunately, I have many of the graphics completed to allow for content until the end of the 'Namek Saga' to develop quickly, at which point the game might be complete to my satisfaction. It may go to the end of the 'Cell Saga', however it will not go further than that (they should have finished the series there, anyways Raspberry! )

Planetary travel, and encompassing much more of the DBZ universe is my vision. Stay tuned Big grin
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arpgme




Joined: 16 Oct 2006
Posts: 20

PostPosted: Wed Dec 24, 2008 12:38 pm    Post subject: Reply with quote

This game talks to much. It doesn't let you play much.
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