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Immortal Defense Beta Testing
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Artimus Bena
Admiral




Joined: 17 Aug 2004
Posts: 637
Location: Dreamland.

PostPosted: Mon May 21, 2007 4:17 pm    Post subject: Reply with quote

Well designed! It's like a new generation asteroids with strategy added, and a strapon. (that's a joke, for to laugh at).
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LongeBane




Joined: 03 Feb 2003
Posts: 312
Location: Tomorrow

PostPosted: Mon May 21, 2007 6:37 pm    Post subject: Reply with quote

well I didn't get it
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Artimus Bena
Admiral




Joined: 17 Aug 2004
Posts: 637
Location: Dreamland.

PostPosted: Mon May 21, 2007 7:00 pm    Post subject: Reply with quote

It's one of those sexual things. I will offend lesbians if I describe a strap-on.


Anyway, in effort to keep on topic, I really think this game is very good. What's the language? c++?
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Mon May 21, 2007 7:02 pm    Post subject: Reply with quote

No, Game Maker, which in turn uses Delphi.
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Artimus Bena
Admiral




Joined: 17 Aug 2004
Posts: 637
Location: Dreamland.

PostPosted: Mon May 21, 2007 7:33 pm    Post subject: Reply with quote

Versatile engine.
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Mon May 21, 2007 7:41 pm    Post subject: Reply with quote

Yeah, it can do pretty much any type of 2D game (it can do 3D as well but it's very limited as a 3D engine and there are other far better ones like Blitzbasic for that). It's not an engine in the sense that the Ohrrpgce is (e.g. it doesn't provide ready-made modules like menus, shops, textboxes, a battle system, stats, tiles, doors, etc.), but instead provides more basic building blocks (sprites, rooms, objects, etc.).
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Artimus Bena
Admiral




Joined: 17 Aug 2004
Posts: 637
Location: Dreamland.

PostPosted: Mon May 21, 2007 7:49 pm    Post subject: Reply with quote

I bought a new version of a 3d engine I've been tinkering with for a while, called a6, acknex, or gamestudio. It's designed by a german company called conitec.

It was 200 dollars (eep). Almost screwed my rent that month, that's how impulsive it was haha. It's really very powerful, C++ based, I'm just really busy with other projects.

This game makes me want to get back to tinkering.
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Mon May 21, 2007 7:52 pm    Post subject: Reply with quote

Yeah, I've heard that's one of the better 3D ones. I might use it myself if I ever decide to make a 3D game.
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Artimus Bena
Admiral




Joined: 17 Aug 2004
Posts: 637
Location: Dreamland.

PostPosted: Mon May 21, 2007 8:33 pm    Post subject: Reply with quote

Definitely recommended. I've been tinkering with it for four years or so. By default it uses its own scripting (basically just simplified c++ with games in mind), but it can just as easily take straight c++.




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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue May 22, 2007 7:44 am    Post subject: Reply with quote

Rinku wrote:
No, Game Maker, which in turn uses Delphi.


Ooh, Interesting. I know some Delphi. Do you happen to know if Game Maker is portable to Kylix? (the Linux version of Delphi)
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Tue May 22, 2007 10:19 am    Post subject: Reply with quote

I don't think so, because it relies upon DirectX.
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Raekuul
Delicious!




Joined: 31 Mar 2004
Posts: 641
Location: Nowhere

PostPosted: Sat May 26, 2007 3:08 am    Post subject: Reply with quote

Stuck on mission XXV.
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Sat May 26, 2007 9:05 am    Post subject: Reply with quote

Hmm, I'll look into it, but until then you could try going back to older levels and earning more cache by getting higher scores (it carries over to latter levels), or try reducing the difficulty level.
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Thu May 31, 2007 11:40 pm    Post subject: Reply with quote

I made that mission easier. I also released the game.
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