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Hardcoded game requires graphical artist's help
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J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
Posts: 451
Location: Under the rainbow...

PostPosted: Wed Feb 14, 2007 5:54 pm    Post subject: Reply with quote

believe me when I say i would, but this game is huge... I already do ALL of the coding, and potentially more than 80% of the music and sfx on my own, plus, im the only one in the team who's in university right now, so the rest of the team is already waiting on me, add tilesets to this and I'm just dead. It is worth the effort, but the project would be threatened by such a decision...
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Wed Feb 14, 2007 6:08 pm    Post subject: Reply with quote

Did you try asking someone else in the team to learn tile art? If they do have more free time than you do, it'd make sense.

But also, I don't think trying once and saying "the best I can do isn't good enough" is the right approach; you can always learn to do it better. For instance, go into some SNES etc. games you admire, copy their tiles, and look at them closely to see how they were done. Try to 'redraw' them bit by bit, and edit them. Don't use those edited tiles in your games of course, I'm just saying to edit them to learn how to do it. After you can do it, you make your own.

It's similar to how you learn to draw: first you try to copy drawings, then eventually you copy them with some minor changes, then after that you create original drawings yourself, it's the same process you have to go through with tile art.
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J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
Posts: 451
Location: Under the rainbow...

PostPosted: Wed Feb 14, 2007 7:40 pm    Post subject: Reply with quote

I've tried for 10 years, and I haven't given up, but I am aware I won't have the time or wont be ready in time for this one. The other team members are very dedicated to this problem, and though one is already overcrowded with sprites to draw (aka characters, and battle characters for example as well as emotions and specific animations), some are yet more unexperienced than I am in graphical input so really, that's just a mjor weakness in our team.
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J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
Posts: 451
Location: Under the rainbow...

PostPosted: Fri Mar 09, 2007 3:38 pm    Post subject: Reply with quote

I probably won't get more people interested this way (and the titles are probably way more pro than the actual things I show-off) but here is a decently small video of the current progress...
http://rapidshare.com/files/20201546/AERPG.wmv
ignore the upper left display console, just notice it changes as the mood of the npc seems to vary... requires a lot of fine tuning, but basically, we're using a 3X4 ai system right now...
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