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Of all the RPG cliches...
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J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
Posts: 451
Location: Under the rainbow...

PostPosted: Thu Feb 15, 2007 6:45 pm    Post subject: Reply with quote

I fully agree. He blesses those that WANT to be saved. He doesn't save those who won't do a damn for it. You see, one of the reason why gods dont try to save the world in rpgs is, in my belief, that it is because no one proved themselves worthy of being saved UNTIL the heroes show up. (and as a counter-reference, see Theophile's miracle, where the "other job" does the opposite, and gets forgotten by the eyes of god until he repents to saint-mary)
that was my point. He doesn't ignore those worthy, but he needs full dedication.
I agree my "god doesnt want to save ANYONE AT ALL" was a terrible wording for that... I meant "everyone" as in, he won't try to help those unworthy, while in the new testament, it takes so little to get back in his good graces... the old testament depicts him as much more "human" on that level... not so willing to forgive the faulty... In a certain way, the "heroes" are job. In fact, in Conan, Conan IS "job" in that he survives a lot of bad times (resilience) and prevails... God could be remotely associated to Crom for the purpose of this tale, but I think it shows that the God only saves those who get through the trial or proof that the creation is worth saving because there are valuable people emerging from it...
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Moogle1
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PostPosted: Thu Feb 15, 2007 7:18 pm    Post subject: Reply with quote

This is the opposite of what you were just saying. Please stop doing this.
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J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
Posts: 451
Location: Under the rainbow...

PostPosted: Thu Feb 15, 2007 7:24 pm    Post subject: Reply with quote

It is not.
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Moogle1
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PostPosted: Thu Feb 15, 2007 7:29 pm    Post subject: Reply with quote

Quote:
god doesn't want to save anyone at all


Quote:
He blesses those that WANT to be saved. He doesn't save those who won't do a damn for it.

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Newbie_Power




Joined: 04 Sep 2006
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PostPosted: Thu Feb 15, 2007 7:30 pm    Post subject: Reply with quote

You explicitly said something that I found offensive and wrong, then you corrected yourself after I proved the statement wrong, and expect me to feel dumb.

It's getting annoying for these arguments to start because you aren't watching what you are saying, then they end because we were actually agreeing with you the whole time.
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J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
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Location: Under the rainbow...

PostPosted: Thu Feb 15, 2007 7:56 pm    Post subject: Reply with quote

Newbie_Power is right. I corrected myself, I didn't CHANGE MIND. You see, as much as english might be easy for the native, it is a freak to those who aren't, and especially since I am closer to latin roots than germanic.
Anyone and everyone seem to have nothing in common, but in french, on alogical basis, they might... They're hard to mix up for you, not so hard for me. Sorry again.
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Machu
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PostPosted: Mon Feb 19, 2007 11:39 am    Post subject: Reply with quote

Gentlemen, JARS here may talk like an idiot, and look like an idiot, but don't let that fool you. He really IS an idiot.
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J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
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Location: Under the rainbow...

PostPosted: Mon Feb 19, 2007 12:48 pm    Post subject: Reply with quote

geez...
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msw188




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PostPosted: Tue Feb 20, 2007 7:05 am    Post subject: Reply with quote

If anyone is interested in the original topic, it has already been discussed to some extent, and not too long ago (although it was perhaps before JARS began posting here). There will be some redundancy from this topic, but there are at least a couple interesting points in there, I'd say.

http://66.159.241.110/ohr/viewtopic.php?t=4195&sid=4a51e32182241f90994bfb89fec3fdc2
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J.A.R.S.
In umbram deo, ex nihilo...




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PostPosted: Tue Feb 20, 2007 9:32 am    Post subject: Reply with quote

oh damn, i feel so redundant now, and nope, i wasnt around.
As far as I'm concerned though, the thread led to the classical answers... I think a good questionning of this can truly end up changing the gameplay experience of a set game, but ya, no one truly have the answer, otherwise, it would've beenused by Squaresoft (judgemental) back when it gave a damn about fun (/judgemental).
But one of the reason I like Chrono so much is because even though the reason is sort of lame (well its a good one, flavor-wise, but you can't help figuring its a lame one nonetheless), the very fact they felt the urge to answer the question means they paid attention to that detail. Many things in Chrono end up wrong, but at least, they thought about these things. That's usually a rewarding attitude I think.
FFIV also has a lame way (sorta like mystic quest) to make these things happen, so rather than trying to explain why there is a limitation, it does its corny job at keeping your party at 5 max... (well the twins' part is fitting though)
But maybe both of these reflections are taking it on the wrong side. I mean, is it truly about explaining why the party can't exceed a set number or just making it happen so that there are never more than a set amount in the party? I can't help but think we're missing something...
Just like, basically, one should make the game beforehand THEN set the amount to what feels logical, it really feels like trying to patchwork the flaws of an early design rather than incorporate it in it beforehand... I don't know... I wish I had an awesome idea overnight to fix this, but no, I don't, and I've been seriously considering this issue for months if not years.
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Ysoft_Entertainment
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PostPosted: Wed Feb 21, 2007 9:32 am    Post subject: Reply with quote

Guys, the post was about gods in games, not in reality.
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Newbie_Power




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PostPosted: Wed Feb 21, 2007 10:15 am    Post subject: Reply with quote

J.A.R.S felt it was important to compare RPG gods to God for some reason, as if it were to inspire us to be more epic from now on.
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J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
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PostPosted: Wed Feb 21, 2007 3:14 pm    Post subject: Reply with quote

no, i just meant that most of the inspiration we have when it comes to making games (aka, fabricate myths) comes from a distorted vision of the myths that we know (and believe or not in). Religion is one such myths that we do feel necessary to revisit very often when it comes to adding gods. Be aware that christianity was but one example. Even animist rites exist for this purpose.
I didn't mean on inspiring everyone, I was merely answering a concern.
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J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
Posts: 451
Location: Under the rainbow...

PostPosted: Wed Feb 21, 2007 4:52 pm    Post subject: Reply with quote

the initial question was, what is the rpg cliche you like the least and why. It was pointed out that gods usually dont interfer to save their creation in rpgs, I was merely trying to give it a logical interpretation, and judging from the fact that you think it was a trivial statement from my part, would you agree to say then that the cliche, to a certain extent, is a mere representation of what our cultural background assumes as a truth?
(Note: I am using truth in this case in the definition where it stands as the interpretation that a human being makes of reality, and not the sense where it is assumed to be a reality, just to clarify my purpose here so that no one believes I am saying that gods actually exist, but I'm sure it was assumed... I'm just not taking chances now because I have a tendency to state the obvious and trigger fights because of the confusion of my bad language...)
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Newbie_Power




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PostPosted: Wed Feb 21, 2007 5:22 pm    Post subject: Reply with quote

Quote:
It was pointed out that gods usually dont interfer to save their creation in rpgs, I was merely trying to give it a logical interpretation, and judging from the fact that you think it was a trivial statement from my part, would you agree to say then that the cliche, to a certain extent, is a mere representation of what our cultural background assumes as a truth?
I will only accept it as a plot device, not a representation of God.

The Bible is the true representation of God. RPGs have their own gods. The legends of the gods in RPGs are representation of a device needed to drive the magic behind an imaginative world that is created.

I can't accept an RPG as a representation of Christianity because they are worlds man created with a god that they give to the NPCs, which the god gives a hero for the player to use.
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