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Castle Paradox
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Mon Jan 29, 2007 3:17 pm Post subject: |
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| I don't think they coded it that way. FFVI has quite a few bugs that were discovered, showing how poorly coded the battle engine is. |
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J.A.R.S. In umbram deo, ex nihilo...

Joined: 11 May 2005 Posts: 451 Location: Under the rainbow...
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Posted: Mon Jan 29, 2007 10:39 pm Post subject: |
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wow so a pointless bye-bye thread lead me into learning bout ffVI's battle system's bugs thats just so awesome... |
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Lyhn Sohler Uhh, wait, what?

Joined: 13 Mar 2006 Posts: 174 Location: Waterloo, Ontario, the suckadiliest place in Canadia, eh
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Posted: Wed Jan 31, 2007 12:16 pm Post subject: |
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Wow... This thread has gotten so off topic. I wish I knew random RPG facts so I'd fir in.  |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Wed Jan 31, 2007 3:42 pm Post subject: |
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| Lyhn Sohler wrote: | Wow... This thread has gotten so off topic. I wish I knew random RPG facts so I'd fir in.  |
No, no. Adding a comment to a finished conversation is plenty good. |
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J.A.R.S. In umbram deo, ex nihilo...

Joined: 11 May 2005 Posts: 451 Location: Under the rainbow...
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Posted: Wed Jan 31, 2007 4:14 pm Post subject: |
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| TwinHamster wrote: | | Lyhn Sohler wrote: | Wow... This thread has gotten so off topic. I wish I knew random RPG facts so I'd fir in.  |
No, no. Adding a comment to a finished conversation is plenty good. |
Lol, seems like I failed in closing the topic back to its core after all  |
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