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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Sat Jan 27, 2007 2:22 pm Post subject: |
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| Note from Castle Paradox Administration: | | This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Sat Jan 27, 2007 2:36 pm Post subject: |
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| Quote: | | I don't get why you people in the avatar contest thread don't just meet up and talk about nothing in a chat room instead. |
Because Gizmog and his crew are in #castleparadox, and I never want to come back there again. |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Sat Jan 27, 2007 3:00 pm Post subject: |
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| Note from Castle Paradox Administration: | | This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content. |
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Artimus Bena Admiral

Joined: 17 Aug 2004 Posts: 637 Location: Dreamland.
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J.A.R.S. In umbram deo, ex nihilo...

Joined: 11 May 2005 Posts: 451 Location: Under the rainbow...
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Posted: Sat Jan 27, 2007 8:17 pm Post subject: |
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You DO realize that this topic is the most active round here ah? Funny how when one doesn't need to stay on topic because quite obviously the topic was pointless, it tends to open many doors and people just talk about anything else And I added nothing to that conversation but hey, what could another random post really change ah? |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Sat Jan 27, 2007 8:25 pm Post subject: |
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| J.A.R.S. wrote: | You DO realize that this topic is the most active round here ah? Funny how when one doesn't need to stay on topic because quite obviously the topic was pointless, it tends to open many doors and people just talk about anything else And I added nothing to that conversation but hey, what could another random post really change ah? |
Gah! The Monthly Avatar Contest! I've neglected it for two days now! |
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Komera

Joined: 07 Feb 2003 Posts: 711
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Posted: Mon Jan 29, 2007 9:49 am Post subject: |
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| Rinku wrote: | | Hope! What good is hope. Pandora kept it in the box because it was the greatest of all evils. That's why I like that thread the best: it has no hope. |
Funny... I thought Pandora let hope out of the box. _________________ LJ.Art
SD - Ten creatures remaining. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Mon Jan 29, 2007 10:59 am Post subject: |
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| Doesn't FFVI explain that Terra and her magic powers are the hope that comes from the box? |
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Komera

Joined: 07 Feb 2003 Posts: 711
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Posted: Mon Jan 29, 2007 12:02 pm Post subject: |
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So that means Terra's the ultimate evil, right? _________________ LJ.Art
SD - Ten creatures remaining. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Mon Jan 29, 2007 12:35 pm Post subject: |
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| Yes. Terra can use Gem Box + Economizer + Ultima to waste away everything. Kefka can't say the same thing. |
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Komera

Joined: 07 Feb 2003 Posts: 711
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Posted: Mon Jan 29, 2007 12:57 pm Post subject: |
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Don't forget esper form. _________________ LJ.Art
SD - Ten creatures remaining. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Mon Jan 29, 2007 1:13 pm Post subject: |
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| Doesn't need it. She'll hit 9999 damage before the morph. |
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J.A.R.S. In umbram deo, ex nihilo...

Joined: 11 May 2005 Posts: 451 Location: Under the rainbow...
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Posted: Mon Jan 29, 2007 1:27 pm Post subject: |
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| whoever invented the 4 digits convention was seriously ill... they don't have an excuse, its not even the max value of any form of memory block! (16,32,64,128,256,512,1024,2048,4096,8192,16384) (okok, i needed a calculator for the last one...) So ya, people lazy enough so that you can't exceed four digits don't do justice to terra... :S |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Mon Jan 29, 2007 1:30 pm Post subject: |
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| You can get an FFVI character's magic stat so high (255) that you will bypass 65535 damage BEFORE the damage gets capped at 9999, causing the integer to overflow and causing the damage to be a mere 300 or something. |
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J.A.R.S. In umbram deo, ex nihilo...

Joined: 11 May 2005 Posts: 451 Location: Under the rainbow...
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Posted: Mon Jan 29, 2007 2:43 pm Post subject: |
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How lame... Lame as in kiddy shitty lame ya know? Like, the development team didn't catch up on it... they simply said "eh wait, what if we get an overflow?"
"Let's just reset down to zero or divide the number so that it works?"
"ya brilliant, you'll be promoted at the head of the company" (Trivia: this led into crappy rpg ff sequels... erhm)
So um ya. Fuck? |
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