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Smooth nightly
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Lyhn Sohler
Uhh, wait, what?




Joined: 13 Mar 2006
Posts: 174
Location: Waterloo, Ontario, the suckadiliest place in Canadia, eh

PostPosted: Wed Jan 24, 2007 1:50 pm    Post subject: Reply with quote

I think a smooth engine could be nice. It would smooth out rough edges to make a game look better. Other time, however, they wonn't be needed. I think the designer should be able to choose whether the game will be smooth or not.
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The Drizzle
Who is the Drizzle?




Joined: 12 Nov 2003
Posts: 432

PostPosted: Wed Jan 24, 2007 7:35 pm    Post subject: Reply with quote

Quote:
The effect isn't good for every game
but some games it works out pretty well in.
I like what it does to Sword of Jade.


That's a good point, which is why I think it is best left up to the designers. Some styles benefit from the smoothing and some don't. I've noticed that with my game, smoothing makes certain things look terrible. It changes a lot of things, but most notably the icons I've made in the font editor. Many are unrecognizable since they were designed without smoothing. Designers would have a better idea of what would make their game look best than a player who's going in blind.

Maybe the best thing to do would be to let the designer decide what the default setting should be, but allow the player to change it if they like.
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Jack
the fool




Joined: 30 Jul 2004
Posts: 773

PostPosted: Wed Jan 24, 2007 8:28 pm    Post subject: Reply with quote

The Drizzle wrote:

Maybe the best thing to do would be to let the designer decide what the default setting should be, but allow the player to change it if they like.


I don't see what it would hurt to keep it off for default. It's not like any of the OHR games up until now were designed for smoothing, and I doubt a whole lot will be in the future.
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The Drizzle
Who is the Drizzle?




Joined: 12 Nov 2003
Posts: 432

PostPosted: Wed Jan 24, 2007 9:11 pm    Post subject: Reply with quote

Quote:
I don't see what it would hurt to keep it off for default. It's not like any of the OHR games up until now were designed for smoothing, and I doubt a whole lot will be in the future.


I guess I'm assuming that people without experience with the editor would automatically assume that it would be best to use smoothing. I think it would be the equivalent of giving the creator a "say" in the it, while ultimately giving power to the player to make the choice.
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