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Neo Tek Armano Semi-Final DEMO
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Rate my game!
5
0%
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4
14%
 14%  [ 1 ]
3
57%
 57%  [ 4 ]
2
14%
 14%  [ 1 ]
1
14%
 14%  [ 1 ]
Total Votes : 7

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Newbie_Power




Joined: 04 Sep 2006
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PostPosted: Sun Jan 21, 2007 8:39 pm    Post subject: Reply with quote

Quote:
Tell us more about this idea.
Actually, in his defense, it's for an MMO he wanted to play, not create.
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Calehay
...yeah.
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PostPosted: Sun Jan 21, 2007 8:50 pm    Post subject: Reply with quote

Rinku wrote:

But seriously, I'd recommend that anyone interested in making games leave the Ohrrpgce and get Game Maker. Not because it's a better program, but because it's actually an active community; this community has about 20 active members, that one has about 20,000. This one has a game released every few months, that has 10 games released every day. The Ohrrpgce engine and community used to be a great place to learn game development, but it's past its prime and is like a ghost town now. What can you learn from a ghost town? Only how to be a ghost.


It's a real shame, though, especially considering that the OHRRPGCE is going through a complete makeover at the moment. Of course, you can count the amount of RPGs released in Game Maker on a hand, due to the fact that Game Maker tends to be easier to deal with for action type stuff. It's getting really interesting though, especially with the 3D support.

I guess, while this post has gone to hell with off-topicness, this is quite possibly the most exciting span of an hour that I've seen here since I've been here.
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Rinku




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PostPosted: Sun Jan 21, 2007 8:53 pm    Post subject: Reply with quote

There's actually quite a few GM RPGs. It's probably only about 2% of the games made for it, but I would still estimate that there were more GM RPGs than OHR RPGs released in the last year.
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Chaotix
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PostPosted: Sun Jan 21, 2007 8:56 pm    Post subject: Reply with quote

I have tried GM before. I dont like it, and it requires some harsh programing sometimes. I do not like the engine, and the beef of GM is its buyable version...
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Rinku




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PostPosted: Sun Jan 21, 2007 9:03 pm    Post subject: Reply with quote

Designing games requires programming; to create a good OHR game requires plotscripting, and to create a good GM game requires using GML scripting. You're saying you don't ever want to be good at programming?

You could also try the RPGMaker XP, which doesn't require as much scripting as either the OHR or the GM, has been used for some pretty good games, like the shareware success Aveyond (with over a million downloads) and the most controversial independent game ever, Super Columbine Massacre RPG! (the ! is part of its title).

GM costs 20$, but is that a lot? That's half the price of most games. Even when I was 17, I could afford 20$. I think the RPGMaker XP is similarly priced.
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Calehay
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PostPosted: Sun Jan 21, 2007 9:05 pm    Post subject: Reply with quote

Rinku wrote:
There's actually quite a few GM RPGs. It's probably only about 2% of the games made for it, but I would still estimate that there were more GM RPGs than OHR RPGs released in the last year.


Really? I couldn't find any pure RPGs when I looked through the Game Maker forums. I did find a few Tactical RPGs and Action RPGs.
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Chaotix
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PostPosted: Sun Jan 21, 2007 9:08 pm    Post subject: Reply with quote

I like the OHR plotscripting. I tend to be pretty okay with it. I never got the GM programing.

Spriting on GM SUCKS!
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TwinHamster
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Joined: 07 Mar 2004
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PostPosted: Sun Jan 21, 2007 9:10 pm    Post subject: Reply with quote

Ugh...Game Maker...I made my Senior Project with that thing.
Their community isn't that great.
Whenever I was having trouble, I went to the official forum to report it, but every post I nobody else knew how the program worked.
It was like a community of newbies. An active community, but a newbish one at that. The program's developers never even visit it.
In six months, I mastered the 'warp' and 'set image' functions.
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Chaotix
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PostPosted: Sun Jan 21, 2007 9:14 pm    Post subject: Reply with quote

TwinHamster wrote:
Ugh...Game Maker...I made my Senior Project with that thing.
Their community isn't that great.
Whenever I was having trouble, I went to the official forum to report it, but every post I nobody else knew how the program worked.
It was like a community of newbies. An active community, but a newbish one at that. The program's developers never even visit it.
In six months, I mastered the 'warp' and 'set image' functions.


Amen to that.

At least here, the people are willing to help! (Twinhamster, Newbie, ect.)
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Rinku




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PostPosted: Sun Jan 21, 2007 9:18 pm    Post subject: Reply with quote

Because RPGs are so seldom finished, you need to search the WIP forum rather than the finished game forum, that's where most of them are. Here's a Game Maker RPG from the WIP forum:

http://forums.gamemaker.nl/index.php?showtopic=157053
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Chaotix
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PostPosted: Sun Jan 21, 2007 9:20 pm    Post subject: Reply with quote

I will not use game maker. I want to work on this RPG. If I wanted an action game, then that is where I would turn.(Maybe...)
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Camdog




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PostPosted: Sun Jan 21, 2007 9:32 pm    Post subject: Reply with quote

Rinku wrote:
Designing games requires programming; to create a good OHR game requires plotscripting, and to create a good GM game requires using GML scripting. You're saying you don't ever want to be good at programming?

You could also try the RPGMaker XP, which doesn't require as much scripting as either the OHR or the GM, has been used for some pretty good games, like the shareware success Aveyond (with over a million downloads) and the most controversial independent game ever, Super Columbine Massacre RPG! (the ! is part of its title).

GM costs 20$, but is that a lot? That's half the price of most games. Even when I was 17, I could afford 20$. I think the RPGMaker XP is similarly priced.


Uh, what's wrong with never wanting to be good at programming? The beauty of the OHR is that it's so simple to use, and basic plotscripting (like walking NPCs around and the like) is about a million times simpler than real programming. I've seen cool games come out of the OHR without significant plotscripting, and besides, there are a lot of different kinds of OHR users. Not everyone wants to write the greatest game in the world, like you do. Anyway, if you're so serious about being an awesome programmer, why not ditch Game Maker and use C++?

Hell, I program for a living, and I like messing with the OHR just because it's so easy to put something together without futzing with that shit. There are times when I want to tune collision detection algorithms and there are times when I want to make little sprites walk around and talk to each other. Right tool for the right job.

Also, I'd hardly call this community a ghost town just because it's smaller than the GM community. There's 100+ new posts listed, and I checked CP earlier today...
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Rinku




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PostPosted: Sun Jan 21, 2007 9:44 pm    Post subject: Reply with quote

Camdog wrote:
Uh, what's wrong with never wanting to be good at programming? The beauty of the OHR is that it's so simple to use, and basic plotscripting (like walking NPCs around and the like) is about a million times simpler than real programming. I've seen cool games come out of the OHR without significant plotscripting, and besides, there are a lot of different kinds of OHR users. Not everyone wants to write the greatest game in the world, like you do. Anyway, if you're so serious about being an awesome programmer, why not ditch Game Maker and use C++?

Hell, I program for a living, and I like messing with the OHR just because it's so easy to put something together without futzing with that shit. There are times when I want to tune collision detection algorithms and there are times when I want to make little sprites walk around and talk to each other. Right tool for the right job.

Also, I'd hardly call this community a ghost town just because it's smaller than the GM community. There's 100+ new posts listed, and I checked CP earlier today...


I don't think I've said I want to write the greatest game in the world, and I also didn't mean that I want to be an awesome programmer. Maybe I should have been clearer, but, I don't know where you're getting that impression. What I meant was that to create games as you want them to be, custom rather than cookie-cutter, you need to program, so saying that an engine has "harsh programming" is not an argument against an engine's worth. I'm also not saying that there's no role for the Ohrrpgce, just that there's no role for the Ohrrpgce for the person who has never used it before and wishes to learn how to make games.

I'm comparing the number of games released, mainly. There used to be games released every day on the Ohrrpgce. Now it's rare to see more than two a month.
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