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Creating names
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Valigarmander
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Joined: 04 Mar 2006
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PostPosted: Thu Oct 05, 2006 6:23 pm    Post subject: Reply with quote

That's because they're jackasses.
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Moogle1
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Joined: 15 Jul 2004
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PostPosted: Thu Oct 05, 2006 7:10 pm    Post subject: Reply with quote

Some linguists speculate that a name can cause a person to grow up a certain way. In other words, it is not merely that most people named Simon are skinny and wear glasses, but naming your kid Simon may cause him to be skinny and wear glasses.

Whether or not this is true, humanity has a long-standing tradition of naming children after who we want them to be. Christians give children Biblical names; Siddhartha and Mohammed are common Indian and Islamic names, respectively.

If that's the case, why should you not name your character (or town, or monster, or game, or...) based on who you want him to be? Nonsense words or names that merely sound cool lack substance. Names can be aesthetic, creating a mood; or they can be symbolic, indicating a theme. A name has too much potential to waste by making it meaningless!

For a discussion of the symbolism behind the names in Darkmoor Dungeon, I refer you here (contains spoilers):
http://castleparadox.com/viewjournaltopic.php?t=197
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planethunter
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Joined: 07 Jul 2003
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PostPosted: Fri Oct 06, 2006 2:58 am    Post subject: Reply with quote

What I do is, think of a word or (two words) that best describe the character. A simple noun will do.

Then try to think of any good synonyms for that word or words. What's fun to do is use a good thesaurus to look up a synonym, and then a synonym for that, and so on until you find one that sounds cool or really suits the character, or both.

Finally I usually modify the final word slightly, for example, maybe add on an 'a' at the end of it if the character is female.

And there you have it.
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Camdog




Joined: 08 Aug 2003
Posts: 606

PostPosted: Fri Oct 06, 2006 5:22 am    Post subject: Reply with quote

Setu Firestorm wrote:
Allow me to answer that by posing another question: Why the hell would you create a character without understanding them enough to decide what best suits him/her?


I think you're missing my point. I'm not saying you shouldn't have a strategy for naming your characters, I'm saying that there are a number of different strategies to choose from (as evidenced by the replies on this thread). It isn't as simple as mushing a bunch of different syllables together until you get something that sounds right to your ear, as that will result in a random mishmash of naming styles, and the feeling you get from these names probably won't correspond exactly to the feeling others get when they read those names.
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Setu_Firestorm
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Joined: 26 Mar 2003
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PostPosted: Fri Oct 06, 2006 6:59 am    Post subject: Reply with quote

Camdog: Okay, so it seems that our little debate was just a matter of both of us being on two different pages. Basically, Moogle illustrated my point in a more direct manner than I did. What he said was basically what I was trying to say, but didn't quite get the words out right.
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Valigarmander
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Joined: 04 Mar 2006
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PostPosted: Fri Oct 06, 2006 1:46 pm    Post subject: Reply with quote

Zounds! A battle has broken out! Fiends! Now, prepare for my SUPER SPIN ATTACK!

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J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
Posts: 451
Location: Under the rainbow...

PostPosted: Thu Feb 01, 2007 7:55 am    Post subject: Reply with quote

I personally use some hand-made name generator.
names ending with a vowel are often attributed to women, I try to keep the Ks and Rs to strong people with a touch of evil
for this reason, names such as Kruarg are just male, and more often than not, for villains. Names such Ariel (ok ok, that's an angelic name, I know) are more feminine (note that as far as names are concerned, the L letter at the end of a word, preceded by a vowel, counts as an ending vowel for various linguistic reasons).
Of course, a manly girl could inherit a name such a Bustradad (ok, plain random examples!) even if it ends with a consonnant because, as soon as you see who she is and hear her name, you just know for a fact she's not a conventionnal rpg-girl.
I also try to hide words in the name, often, a trait of the person. For example, storm and gale are good signs of a temperament, so the name Storgal (not mine, sorry) is a good english contradiction of the two and can distantly refer to a character with a temper.
The inclusion of latin desinences (not sure that is the english word for them) can be of help, especially the contraction of two words. This one example is not of a hero, but in one of my games, I use the name potensacrum which basically translates back to "sacred-object". That's a way to make something not cool, cool again. Portensacrum sounds so much more like crystal and so not like "sacred object".

So ya, to sum it up, sounds of the letters matter, and meaning of the words too, I think.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Thu Feb 01, 2007 8:24 am    Post subject: Reply with quote

I roll a 1d20.
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J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
Posts: 451
Location: Under the rainbow...

PostPosted: Fri Feb 02, 2007 8:51 pm    Post subject: Reply with quote

minus tac0? Raspberry!
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Joe Man




Joined: 21 Jan 2004
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PostPosted: Sun Feb 04, 2007 12:19 pm    Post subject: Reply with quote

I like to think about my character and people I know (of) with parents like that character (unless I have a big family tree planned out). For example: currently I am writing a radioplay script I hope to eventually play on NPR or something, and in it is a mysterious billionaire named Portugal Stew. I derived the name from American McGee, who's mother was an eccentric hippie and made me think of him, as in his role he is obviously an eccentric simply wanting to be weird or whatever.
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Last edited by Joe Man on Fri Dec 13, 1957 1:21 am; edited 2,892 time in total
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