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My first ever game DEMO

 
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beau_rl
Go-Goren Ishii




Joined: 06 Jul 2004
Posts: 32
Location: Australia

PostPosted: Fri Jul 07, 2006 11:46 pm    Post subject: My first ever game DEMO Reply with quote

Hello! I am trying to make a game, and have released the demo.

http://www.castleparadox.com/gamelist-display.php?game=766

Game has unique equiping system, graphics, plotscripting, original music, and corny storyline, and I want help from people as to how to make it better. Any suggestion would be appreciated. Cheers!

Demo is about 15 minutes.

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"Tests of Normality" is about how people without magical abilities are murdered by an evil faction, and about how two friends try to stop them.
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Sat Jul 08, 2006 8:00 am    Post subject: Reply with quote

Ok, I liked what I saw, but there are some things that need to be improved.

First off, the graphics are very good for your first game. It's an original style and you pulled it off pretty well, which is more than most newcomers can probably say. They aren't very good, but definitely passable for your first game. Brush up the hero sprites if you want some major improvement. The shading isn't too hot.

I liked the ambient music, but not the melodic music. In fact, the ambient stuff was working so well that I wish you had stuck with it for more of the game. Is this stuff original?

You need to either recheck your grammar or get somebody to edit text boxes for you. There were so many instances of improper English in this game that I lost count. Definitely get some help in that area.

I didn't like the names of the races. 'Unknowed' and 'Normals' are just kind of bland. Try using a thesaurus to find better root words (because I understand what you were trying to name them for) or make the names a little less direct.

GREAT town design. You don't see towns this good in the average OHR game. There could be a little more 'meat' to them, but for what was there, you've done well.

I liked the monster manual on that one bookshelf. Keep making things like that.

You need a quick lesson on making generic NPCs like the Inn signs. Always set those so that they do not change facing when the player uses them. I managed to change one of the store signs to an Inn sign. This is a minor detail, but it did stick out. If you're unsure of how to do this, just ask.

I didn't like the doormapping. When you have a blank edge in one area that leads to another, make sure that all of the tiles contain doors to the other side. (You can set multiple doors to end at the same target door) It's tiresome, but worth it in the end.

I think you did a decent job with the battles. The boss came pretty close to killing me, but I didn't feel cheated. Good job on that front.

So, all in all, I think this is a decent effort. You could use the help of an editor and some playtesters, but I think this game is worth continuing. It won't be a masterpiece, but your first game isn't likely to be.
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Sat Jul 08, 2006 10:07 am    Post subject: Reply with quote

I was trying to leave the village after Madty left saying "you'll regret saying that" and the game crashed. I think it is the fault of the laptop and the older version of a nightly though.

Anyway, I mostly agree with JSH. The seashore sound is rather annoying, and so is the sound inside the buildings. I liked the beginning song though.
_________________
http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00

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beau_rl
Go-Goren Ishii




Joined: 06 Jul 2004
Posts: 32
Location: Australia

PostPosted: Sun Jul 09, 2006 2:00 am    Post subject: Reply with quote

Cheers guys. This has been extremely beneficial.
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