Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

credit system

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade
View previous topic :: View next topic  
Author Message
shonjuku




Joined: 13 Apr 2006
Posts: 26
Location: Idaho, USA

PostPosted: Thu Jun 29, 2006 11:51 pm    Post subject: credit system Reply with quote

I know there is a way to have a counter keep track of how many "credits" a player has earned so that they can use them for stuff later, but I can't figure out how to activate it... All I want is to have it so they can use those credits to buy items and trade in for stuff instead of using their money. Pretty simple request, I just need to know how to set it up...
_________________
"Never sacrifice the thrills of living for the security of existence"
Back to top
View user's profile Send private message Send e-mail MSN Messenger
Iblis
Ghost Cat




Joined: 26 May 2003
Posts: 1233
Location: Your brain

PostPosted: Fri Jun 30, 2006 12:40 am    Post subject: Reply with quote

Pretty simple. Make an item called "credit," then make a shop where you trade in credits to buy stuff instead of using money. You can do this in the "edit available stuff" part of the "edit shops" menu. Just go down to where it says "must trade 1 of," set the item to credits, and set the number to however many you want it to cost.

You could also use plotscripting and variables to do this, but that would be a lot more complicated and unnecessary.
_________________
Locked
OHR Piano
Back to top
View user's profile Send private message Send e-mail
shonjuku




Joined: 13 Apr 2006
Posts: 26
Location: Idaho, USA

PostPosted: Fri Jun 30, 2006 12:46 am    Post subject: Thanks Reply with quote

I just wanted to thank you Iblis, I was looking at something more integral but the whole "item" idea works out better because then I can remove them alot easier once the event is done. Thanks...
_________________
"Never sacrifice the thrills of living for the security of existence"
Back to top
View user's profile Send private message Send e-mail MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group