Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Midi sound effects

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> Creative Corner
View previous topic :: View next topic  
Author Message
Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Wed Jun 07, 2006 8:34 am    Post subject: Midi sound effects Reply with quote

Hey, I've had a hard time finding any sound effects that are for surprises and shocks in midi format, so is there anyone who can create a few? As you would assume, it's for my horror survival game, and if anyone knows a place where I can get some or are willing to create a few, I'd be very happy. Razz
_________________
http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00

Back to top
View user's profile Send private message Send e-mail
mamoru
Jack the Pumpkin King




Joined: 17 Jul 2003
Posts: 17
Location: In a white room... with black curtains.

PostPosted: Wed Jun 14, 2006 8:42 am    Post subject: Reply with quote

what kind of sound effects are you looking for? i might be able to help if u can fill me in. Happy
_________________
"My dearest friend if you don't mind, I'd like to join you by your side, where we can gaze into the stars, and sit together now and forever"
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger
Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Wed Jun 14, 2006 6:51 pm    Post subject: Reply with quote

Sound effects that would be appropriate for adding to the element of surprise! to a game. Like, walking down a dark hallway and then suddenly seeing a monster pop out, it would need a sound effect to convey the shock and surprise of seeing the monster pop out. Is that helpful?
_________________
http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00

Back to top
View user's profile Send private message Send e-mail
jabbercat
Composer




Joined: 04 Sep 2003
Posts: 823
Location: Oxford

PostPosted: Thu Jun 15, 2006 4:06 am    Post subject: Reply with quote

Thats difficult with midi, maybe if you have a huge root + 7th chord over 7 octaves with maybe a semiquaver speed, it might provide a shock?
_________________
Moogle no longer owes prizes.
Back to top
View user's profile Send private message MSN Messenger
Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu Jun 15, 2006 7:59 am    Post subject: WAV sound effects Reply with quote

Some code for WAV sound effects is already in the latest WIP version, and it would be great to get some good testing of it before Ubersetzung.

Sound effects are always going to be difficult with MIDI, as there are only a few midi instruments that sound "effecty"
Back to top
View user's profile Send private message Send e-mail Visit poster's website
mamoru
Jack the Pumpkin King




Joined: 17 Jul 2003
Posts: 17
Location: In a white room... with black curtains.

PostPosted: Thu Jun 15, 2006 10:46 am    Post subject: Reply with quote

Idea it's easier to write that kind of shock or scary music if you don't think on a tonal scale. like forget chords entirely, and work only in intervals. like, build upon a sudden quick progression using tri-tones (diminished 4ths) and minor seconds to give it that eerie feeling, have a few really deep notes that resound, and the rest really high pitched. the dissonance created by those kinds of intervals that far appart work really well!

i think i can manage some sounds like that tho and send u a sample of what i can do. would that be ok? i just sent one to your email address at gmail. lemme know what you think. Razz

Oh and to James Paige, are the WAV files you speak of going to be attachable to attacks and such for battles? just wondering
_________________
"My dearest friend if you don't mind, I'd like to join you by your side, where we can gaze into the stars, and sit together now and forever"
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger
Friend




Joined: 06 Feb 2003
Posts: 235
Location: California

PostPosted: Thu Jun 15, 2006 11:36 am    Post subject: Reply with quote

I have a couple of MIDIs that emulate the storm sound rather well. I will upload it later. It's great to see that a version with sfx is coming along... however, I do hope that it will work flawlessly on the game I'm working. I'm still working on a nightly build of quarternion since the newest nightly keeps giving me noop errors for some reason.

On another note, MIDI is pretty limited in terms of sfx, but it's not all that bad. I seem to recall that early Sierra games use MIDIs as sound effects.
_________________
"I am Collins. From my position in the moon's orbit, I watched Armstrong and Aldrin land and walk on the surface. I was so close to the ground of the moon, and yet I returned without having trod upon it... I am Collins." -Friend
Back to top
View user's profile Send private message Visit poster's website
Leonhart




Joined: 25 Feb 2004
Posts: 383
Location: Philippines

PostPosted: Thu Jun 15, 2006 11:41 pm    Post subject: Reply with quote

Yay. Friend's making a new game. Ha ha ha!
_________________
The man who smiles when things go wrong has thought of someone to blame it on.
- Robert Bloch
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> Creative Corner All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group