| View previous topic :: View next topic |
| Author |
Message |
msw188
Joined: 02 Jul 2003 Posts: 1041
|
Posted: Wed May 31, 2006 12:51 pm Post subject: |
|
|
Screen-size limitation should not be an issue. If there are more than four in a party, we can have the pictures staggered or something, or leave it up to the author to realize that they should probably draw their hero-battle pictures smaller. I'd feel fine having no battle graphics at all if there were a case where having more than four heroes improved gameplay in some fashion. In short, I feel that the attitude always ought to be: the more choices the game AUTHOR has, the better. It is then his (or her) job to allow or limit choices for the players.
Okay, this is getting off-topic (with no small thanks to myself, the topic's author). Gizmog1's ideas sound pretty interesting in a realistic sort of way, but (as he himself points out) pretty rough from the gameplay standpoint. Any other ideas? |
|
| Back to top |
|
 |
Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
|
Posted: Wed May 31, 2006 2:30 pm Post subject: |
|
|
What if you could have as many or as few characters in your party as you wanted to? But with a catch: with each character added the battle becomes more complex and more difficult. A beginning player would be better off using only a few characters, and only the most freakishly advanced players could use all of them at once.
Of course, you wouldn't want to do this in a game with a huge amount of characters. And you'd need to create some mechanism by which having too many characters can be a liability. You'd need some method of dividing player focus, so that they need to focus on each party member and so the more members there are, the harder that is. It'd probably have to be an active system, with turn-based dividing your attention would present no problem. I'm not sure what the specifics of the battle system would be, but I'm sure it can be done. _________________ Locked
OHR Piano |
|
| Back to top |
|
 |
msw188
Joined: 02 Jul 2003 Posts: 1041
|
Posted: Thu Jun 01, 2006 10:59 am Post subject: |
|
|
Just reading Iblis' post, the first thing I thought of was having a stat like MP 'pooled'. That is to say, the party as a whole has some amount of MP, as opposed to single characters having their own store.
I don't think that I like this idea though. I'm sure there are more interesting ways of balancing out a large party that would render this idea useless. I can't think of any concrete ideas right now, though... |
|
| Back to top |
|
 |
Valigarmander Bye-Bye

Joined: 04 Mar 2006 Posts: 750 Location: Nowhere
|
Posted: Fri Jun 02, 2006 2:23 pm Post subject: |
|
|
| Not that anyone gives a crap what I think, but I think that size limitations in a party is a good thing. As it's been said a hundred times before in this thread, a small party of three or four heroes is efficient and easy to manage, while a honking mob of thirty people is not. I think in some cases, huge parties would be a good idea, like in tactics or strategy games. Not in your standard OHR games, though. Four people should be plenty. |
|
| Back to top |
|
 |
Joe Man

Joined: 21 Jan 2004 Posts: 742 Location: S. Latitude 47°9', W. Longitude 123°43'
|
Posted: Fri Jun 02, 2006 4:23 pm Post subject: |
|
|
now, managing multiple parties would be interesting... Oooh.... _________________ "Everyone has 200,000 bad drawings in them, the sooner you get them out the better."
~Charles Martin Jones
Last edited by Joe Man on Fri Dec 13, 1957 1:21 am; edited 2,892 time in total |
|
| Back to top |
|
 |
Valigarmander Bye-Bye

Joined: 04 Mar 2006 Posts: 750 Location: Nowhere
|
Posted: Fri Jun 02, 2006 5:09 pm Post subject: |
|
|
Here, here!
(Are you listening, James?) |
|
| Back to top |
|
 |
msw188
Joined: 02 Jul 2003 Posts: 1041
|
Posted: Sat Jun 03, 2006 10:22 am Post subject: |
|
|
| I'm fairly certain that multiple parties are already possible with current plotscripting methods. At least, I would say that something like the multiple parties in Kefka's Tower of Final Fantasy III are certainly possible. But the original question of this topic is never addressed: Why should the heroes split into multiple parties, with only four per group? Final Fantasy does not make any attempt at giving any explanation (not that that is necessarily a bad thing, just trying to get back on topic). |
|
| Back to top |
|
 |
Valigarmander Bye-Bye

Joined: 04 Mar 2006 Posts: 750 Location: Nowhere
|
Posted: Sat Jun 03, 2006 12:07 pm Post subject: |
|
|
| I was already aware that multiple parties would probably be possible with plotscripting. I'm just too lazy to script it all. |
|
| Back to top |
|
 |
LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
|
Posted: Mon Jun 05, 2006 8:05 am Post subject: |
|
|
The original question, which I at first missed, was "Why?"...
Support characters usually work good with the game-play, but story wise they were a big, fat question mark. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
|
| Back to top |
|
 |
|