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Why Final Bosses?
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Leonhart




Joined: 25 Feb 2004
Posts: 383
Location: Philippines

PostPosted: Wed Mar 22, 2006 7:26 pm    Post subject: Reply with quote

Oh yeah, I forgot abut that one.. I got it too, but it failed to impress me.
What I was actually referring to was the Soul Reaver.
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Thu Mar 23, 2006 7:31 am    Post subject: Reply with quote

I never really ever played any LoK games. I wish I had.
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Dr. Baconman




Joined: 05 Mar 2006
Posts: 27
Location: The Base, TN

PostPosted: Fri Apr 28, 2006 3:34 pm    Post subject: Reply with quote

jabbercat wrote:
How about if the final boss was a single enemy, but working in different parts? As in, you have to disable all parts of the same creature/other (which behave like individual creatures) to complete the battle.


I believe that Smithy's final form from Super Mario RPG is a good example of this, even though disabling the Smithy Body is a bit optional.
I think it would be nice for RPG-developers to delve into that idea of "cripple various segments of the final boss to make him not-so-Godly."
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Raekuul
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Joined: 31 Mar 2004
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PostPosted: Fri Apr 28, 2006 6:45 pm    Post subject: Reply with quote

They did that in FF7, when you fought Bizzaro Sephiroth.
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Joe Man




Joined: 21 Jan 2004
Posts: 742
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PostPosted: Sat Apr 29, 2006 3:45 am    Post subject: Reply with quote

It was also done in every other Mario RPG.
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Last edited by Joe Man on Fri Dec 13, 1957 1:21 am; edited 2,892 time in total
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Onlyoneinall
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Joined: 16 Jul 2005
Posts: 746

PostPosted: Sun May 07, 2006 2:04 pm    Post subject: Reply with quote

What bothers me is how final bosses are always so final and tend to have two forms. There is the first form which is the only thing you see and then once you beat it, you fight an even harder form. Why not just conserve your energy and become that second form right away and just wipe em out? Also, what is up with secret bosses always being harder than final bosses? Some dead ghost pirate is stronger than some fusion dragon? These are things that annoy me. Why not make the secret bosses tough, but they are defeated to help you defeat the final boss? By giving them say, powerful items which you can use to further help defeat the final boss, perhaps a more satisfying feeling can be drawn from defeating him. Like, fight the three optional secret bosses who will drop items to help fight the furtherly tough final boss, which makes that boss really final.

I hope I didn't diverge from the topic and made some sense.
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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
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PostPosted: Mon May 08, 2006 10:47 am    Post subject: Reply with quote

Speaking Final Bosses. How the hell do you beat Gannons puppet in LOZ windwaker!?
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Mr B




Joined: 20 Mar 2003
Posts: 382

PostPosted: Mon May 08, 2006 11:27 am    Post subject: Reply with quote

I suppose that the phenomenon of super-powerful-secret-bosses is due to the fact that secrets are generally discovered by the in, elite gamers, and that these elites also like being able to say that they fought something harder than the final boss.

Elite Gamer: "Oh, you beat Phazar RPG? That's nice. Did you do any of the secret bosses?"

Other Guy: *wilt*

Combining these two traits, secret-ness and super-difficult-ness, would appeal to these people. After all, who wants to discover a secret enemy that is pathetic or anti-climatic?
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