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First peek at Machine Golem Sentinel!
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Nepenthe




Joined: 27 Sep 2004
Posts: 132

PostPosted: Tue Apr 25, 2006 8:35 am    Post subject: First peek at Machine Golem Sentinel! Reply with quote



Keep in mind this is still rough, but uh... too infringy?

EDIT:

Just a quick battle test. That backdrop is very temporary.

There has got to be a better way to pixel chainmail...
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Last edited by Nepenthe on Tue Apr 25, 2006 12:24 pm; edited 1 time in total
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Moogle1
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PostPosted: Tue Apr 25, 2006 10:21 am    Post subject: Reply with quote

MGS? "Infringy"? No, not possibly...

Also, your character looks like he's trying to stand up but the box is too short for him. Other than that, he looks more like a Belmont than a secret agent, but what do I know? I like the font.
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Blue Pixel
SPY SAPPIN MAH FISH SANDWICH




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PostPosted: Tue Apr 25, 2006 10:23 am    Post subject: Reply with quote

great shading but hes kinda is missing an arm and a leg.
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Gizmog1
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PostPosted: Tue Apr 25, 2006 11:29 am    Post subject: Reply with quote

That could be a standing image. Or, maybe one leg and one arm are hiding behind the other. From this perspective, it wouldn't make much sense to necessarily ALWAYS be looking at two legs and two arms.

I like it, by the way. But is he wearing short pants?
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Nepenthe




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PostPosted: Tue Apr 25, 2006 11:52 am    Post subject: Reply with quote

It's a tunic or something.
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Gizmog1
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PostPosted: Tue Apr 25, 2006 12:17 pm    Post subject: Reply with quote

Ah-ha. So maybe he IS a Belmont, or at least from a similliar era. Medieval Gear Solid?

And yeah, I finally saw the question. Maybe he is a liiiiittle too infringy, but it's hard to tell from one picture.
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Nepenthe




Joined: 27 Sep 2004
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PostPosted: Tue Apr 25, 2006 6:05 pm    Post subject: Reply with quote


Up and down look funny animated... hmm...
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Iblis
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PostPosted: Tue Apr 25, 2006 6:43 pm    Post subject: Reply with quote

When you edit the palette it's essential to know which color slots are on the textboxes and menus and all that. Notice the white border around your font in the battle screenshot? It looks really bad. That's the bottom-left color on the palette, in case you don't know.

I'd recommend toning down the contrast on the chainmail a bit. Mainly, toning down the lighter pixels. Also, a line of those light pixels is covering part of the guard's face, and I can't tell what that's supposed to be.

The hero sprite would probably look better if we could see the other leg and arm.
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Nepenthe




Joined: 27 Sep 2004
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PostPosted: Tue Apr 25, 2006 8:18 pm    Post subject: Reply with quote

That outline always looks bad no matter what color it is. Is there a way to turn it off completely? I'll consider adding the back leg to the hero sprite, and I'll definitely tweak the palette for the enemy. Thanks for the comments guys!

and since I'm on a posting frenzy you guys get to see some placeholder tiles:

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fungo




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PostPosted: Wed Apr 26, 2006 5:50 am    Post subject: Reply with quote

personally, I think its the face which could use some work.
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Gizmog1
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PostPosted: Wed Apr 26, 2006 4:50 pm    Post subject: Reply with quote

The face is as good as it can get without making it too big, I think. It maintains a sense of realism.
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Nepenthe




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PostPosted: Wed Apr 26, 2006 5:05 pm    Post subject: Reply with quote


I spent all day trying four diffent methods for battlements, but in the end I simply could NOT make them tile properly. The result? A rather stupid looking border. This Tileset makes me cry.
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fungo




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PostPosted: Wed Apr 26, 2006 6:10 pm    Post subject: Reply with quote

those bricks could use more texture.
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PostPosted: Wed Apr 26, 2006 8:33 pm    Post subject: Reply with quote

I think they look alright. Once textured it should be fine. Looks kinda SNES Shadowrun-esque right now.
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Gizmog1
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PostPosted: Wed Apr 26, 2006 8:48 pm    Post subject: Reply with quote

Fungo, not meaning to offend you, but that's the kind of generic advice the average idiot would give. "MORE COLORS! BIGGER PRETTIER FACE! MAKE THE BRICKS ALL JAGGY AND WORN DOWN"
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