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Castle Paradox
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PlayerOne

Joined: 07 Sep 2005 Posts: 143 Location: UK
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Posted: Sat Mar 18, 2006 7:44 am Post subject: |
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Thanks. I mostly enjoyed making it, and hope to go back and tidy it up at some point. There were supposed to be more attacks, weapons and items, etc, but I just ran out of time. Same for the music, I could probably have plugged in some of the standards from import, but I wanted to write my own.
The thin-wall design is something I might not have tried if I'd used OHR much before. It owes a debt to the game I took the main hero graphic from, my own homebrew Pokemon Mini game, Cortex:
...which is also why the earlier walkabouts have a black outline. The thin walls made the doors much more complicated, being made of two NPCs containing half a door each, and they also allow you to activate NPCs through walls, so I had to be careful where I put things.
Finally, I had absolutely no idea where to pitch the stats, and no-one had any until the last couple of hours, so they came out a bit of a mess. |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Sat Mar 18, 2006 11:10 am Post subject: |
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| Moogle1 wrote: | Mike: Your game was horribly imbalanced, eyesorish, bug-ridden, and surprisingly fun. A few specific comments.
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Thanks! I think...
| Moogle1 wrote: |
Bugs:
* The potion store guy doesn't link to the store.
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What do you mean? Oh. Yeah. That would be a problem. Lets see... Oh snap! I accidentally put "Never". Oops.
| Moogle1 wrote: |
* The high score isn't recorded for the rock game on the first play (and probably subsequent plays).
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Actually, it does. However, the text box was displaying the wrong global.
| Moogle1 wrote: |
* The endgame guy doesn't link to a save.
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| Moogle1 wrote: |
Qs and Cs:
* Were the elemental attacks supposed to be worthless? I assumed they were there to make fun of useless attacks in RPGs. If that's the case, you should have about six more attacks that do nothing. If not, they're too weak.
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Yes and no. They're mostly used to fight the various slime on the overworld map. Other than that, I don't plan to use them ever again. Expect more one-shot spells later
| Moogle1 wrote: |
* I know you weren't trying to make an extremely challenging game, but it feels pointless to get into a battle with two bats and beat them in one hit each before either attacks you.
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I'm not good at balancing, you know that already.
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PlayerOne, are we allowed a bugfix release? If so, I can get it up nigh instantly. Otherwise, meh. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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PlayerOne

Joined: 07 Sep 2005 Posts: 143 Location: UK
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Posted: Sat Mar 18, 2006 2:29 pm Post subject: |
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| I have no objection if you just want to fix the NPC links and the high score thing. I wouldn't be happy if you added new stuff or fixed the balance, that should stand until after the voting. |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Sat Mar 18, 2006 2:37 pm Post subject: |
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Oh, heavens no. I wouldn't even think about that.
Maybe I'll just leave it, they're not really critical.
Edit: No, I lied. Not being able to save at the end is critical. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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