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More OHR for Windows (now with added Custom)
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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Tue Feb 07, 2006 7:55 am    Post subject: Reply with quote

Did you fix the graphic problem!? Have you checked your PM box!? LongeBane, jesus the other enter key is 5 inches away. Whats the other hand doing? Holding a cheesburger? And will FB OHR be integrated with the new OHR updates that everyones working on?
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Mike Caron
Technomancer




Joined: 26 Jul 2003
Posts: 889
Location: Why do you keep asking?

PostPosted: Tue Feb 07, 2006 9:57 am    Post subject: Reply with quote

Yes, N/A, N/A, N/A, N/A, Game already is.
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Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ
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PlayerOne




Joined: 07 Sep 2005
Posts: 143
Location: UK

PostPosted: Tue Feb 07, 2006 10:13 am    Post subject: Reply with quote

If, by the graphics problem, you mean this:

Battleblaze wrote:
Just letting you know. I just tried allegro and it took my RPGS graphics and gutted them. Gray was red yellow and all kindsa crap. The other one still works pretty smooth though.


...then probably not. I have no idea where that's coming from. It could be a problem with Allegro on your machine - maybe it doesn't like the screen mode or something. Were you doing something in particular? Or was it just generally messed up?
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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Tue Feb 07, 2006 1:04 pm    Post subject: Reply with quote

When the first one (non allegro) is in normal window size its all gewd.But being the guy I am I like my games to take up thw whole screen.When I enlarge it the colors invert twist and generally fuck up.Since allegro auomaticly enlarges I'm gussing thats the problem with it too.
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Jack
the fool




Joined: 30 Jul 2004
Posts: 773

PostPosted: Tue Feb 07, 2006 1:53 pm    Post subject: Reply with quote

what exactly is the meaning of gewd?
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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Thu Feb 09, 2006 6:38 am    Post subject: Reply with quote

You are officaially a white man.

Smokin'
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PlayerOne




Joined: 07 Sep 2005
Posts: 143
Location: UK

PostPosted: Thu Feb 09, 2006 7:38 am    Post subject: Reply with quote

New version available - Descartes/Derrida:

http://www.pocketfuel.co.uk/ohr

Fixes a couple of things Mike found in the sprite editor, including the import. Adds some cosmetic stuff from the WIP standard version. Fixes the Allegro mouse region problem. The Allegro version (Derrida) is now statically-linked and no longer requires the DLL, making for easier redistribution. (I was hoping to drop the DLLs from the other version too, but have run into difficulties. Maybe next time.)

Is anyone else getting the colour corruption that Battleblaze is seeing?
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PlayerOne




Joined: 07 Sep 2005
Posts: 143
Location: UK

PostPosted: Sat Feb 11, 2006 11:01 am    Post subject: Reply with quote

Another new update - Euclid/Epicurus.

http://www.pocketfuel.co.uk/ohr

Not especially critical. Fixes the screenshots and stops the SDL version setting synth volume to 0 on exit. Also added a lot of screen refreshes to show error messages and script import/export messages, and improved the resilience of lump/unlump.
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Linkmax
I'm an idiot.




Joined: 03 Feb 2003
Posts: 202
Location: Oly

PostPosted: Mon Feb 13, 2006 3:21 am    Post subject: Reply with quote

Hey, I was just wondering if it would be possible to speed up the framerate for the mouse, for when you're using it in the graphics editor, so it has smoother motion?

Awesome work by the way, keep it up.
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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Mon Feb 13, 2006 9:52 am    Post subject: Reply with quote

the program tends to freeze when I'm editing graphics...
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Blue Pixel
SPY SAPPIN MAH FISH SANDWICH




Joined: 22 Apr 2005
Posts: 621

PostPosted: Mon Feb 13, 2006 1:59 pm    Post subject: Reply with quote

and heres what i have to say: thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! thank you! i can finaly work on my game on my new computer with the monitor that dosnt suck! and now if you exuse me..
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Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
Posts: 1747

PostPosted: Mon Feb 13, 2006 4:44 pm    Post subject: Reply with quote

Bug report: This may be related to the earlier bug I listed, and also the one someone grabbed the screenshot of. Basically, when the font screwed up, it screwed up ALL the font, even that which does not run off the font block. We're talking about minor things, such as the arrow indicator in battle, the icons in the sprite editor for the various brushes, the "x" indicator for quantity, and also the apparent invisable sprite for when no keys are pressed in the font editor.

Something like this:

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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Wed Feb 15, 2006 1:43 pm    Post subject: Reply with quote

When you open the RPG file in an old Rusalka copy of CUSTOM, is the font normal?
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