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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Thu Jun 30, 2005 6:08 am Post subject: A little side-scroller test from Ysoft(Final test) |
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Basically its just a test game. I just wanted to prove to myself that I can make a side scroller in the ohr. I also wanted to reserve a name in the game list.
The game's name is Vareo, some of the graphics were based on smb3, some on smb1. The hero is my own, he will get a redesign in the future.
Also its a tile-by-tile movement, so it is very fast, I just didn't feel like messing with pixel by pixel movement.
I am trying to work on it on daily basis, I am glad I finished the basic movement in 3 days . I just couldn't get the jump to work right for me.
here is the link.
http://www.castleparadox.com/ohr/download.php?game=643
The plotscript isn't included yet, but may be included in the future releases. I just didn't feel like including it because I think its too messy.
So tell me what you guys think? Good Start? Bad? You decide.
PS: there is no death checking yet, so if you fall in a big hole with spikes, you won't die but, you won't get out of it either. lol.
Oh yea, right and left arrows move hero right and left. Up arrow makes it jump. Sorry for not including the instructions in a zip. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
Last edited by Ysoft_Entertainment on Mon Jul 04, 2005 10:50 am; edited 2 times in total |
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Leo The wizard of many faces...

Joined: 02 Nov 2004 Posts: 95 Location: Way far up north in Sweden...
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Posted: Thu Jun 30, 2005 7:14 am Post subject: |
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It's very fast! Can't you slow it down by setting the hero speed to 2 or something? Otherwise, good! _________________ "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools."
-Douglas Adams
Download Zander (Swedish)
or Zander (English) |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Thu Jun 30, 2005 7:40 am Post subject: |
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I am not using ohr's built in movement, I am using setnpcposition command, hence why its very fast.
edit:I uploaded a slower version of this game, so try it out. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Linkmax I'm an idiot.
Joined: 03 Feb 2003 Posts: 202 Location: Oly
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Posted: Thu Jun 30, 2005 8:10 am Post subject: |
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I think you should slow the guy down a bit, otherwise nice work. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Jun 30, 2005 8:13 am Post subject: |
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The controls are still awful and the motion is jerky because of the move speed. Play any Mario sidescroller. _________________
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Thu Jun 30, 2005 9:25 am Post subject: |
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This is just a test anyway, the new one that I uploaded is slower one, so you should get the new demo.
also for the next release I will try adding more stuff. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Jun 30, 2005 12:42 pm Post subject: |
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That WAS the new one I was talking about. _________________
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Jun 30, 2005 7:45 pm Post subject: |
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I can see that it is 'tile based' in the crudest sense. It should be possible to add additional frames when moving to tiles, like Leo said, a speed of 4 or 5 pixels per tick rather than moving a whole tile at a time.
But you seem to have the general idea. Are you planning a sidescroller or something? |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Fri Jul 01, 2005 4:20 am Post subject: |
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Yes, I am planning a side scroller. but to decrease speed would mean I would have to turn this into pixelbypixel movement, and that won't be possible, because I strictly want a tile by tile movement.
I already increased the ticks to 2 and it slowed it down a good bit, right now I am working on a better control, I will make it so that camera will only move the y coordinates if the hero falls, or jumps too high, otherwise there will be no change in the y movement of the camera.
I am hopping this would solve the jerky movement problem. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Jul 01, 2005 5:12 am Post subject: |
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What I meant was that it could be tile based in the way the OHR is: when you move from one tile to another you are drawn in various transitionary states, but you can not stop partway, and the whole time you are treated as if you are placed exactly on a tile. |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Fri Jul 01, 2005 6:23 am Post subject: |
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But I do not wanna mess with put npc command. there is too much math involved in this. and setnpcposition works ok for me.
edit:Alright, the camera movement is perfect now. It is more or less like the smb1 movement. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Fri Jul 01, 2005 7:43 am Post subject: |
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Ugh.
...Okay, I wasn't going to do this, but you leave me no option.
http://www.castleparadox.com/ohr/gamelist-display.php?game=644
Tile-based movement is NOT fun in a sidescroller. It makes everything much less precise. It is entirely possible to make a sidescroller with fluid motion in the OHRRPGCE. _________________
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Blue Pixel SPY SAPPIN MAH FISH SANDWICH

Joined: 22 Apr 2005 Posts: 621
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Posted: Fri Jul 01, 2005 7:57 am Post subject: |
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i think i made a sidescroller before, but it wasnt with the ohr. im not that good with plotscripts. _________________
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Fri Jul 01, 2005 2:05 pm Post subject: |
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well, I will try to do pixel by pixel movement, but if it will be slow, I am scratching it out.
and moogle, not everyone is a pro in plotscripts like you, so you cannot expect them to do stuff with plotscripts that you can do.
edit:I played your smb, and to tell you the truth, my sidescroller is faster than that. and its about to get better. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Fri Jul 01, 2005 7:32 pm Post subject: |
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I never said it was "faster." Yours obviously has faster movement, but faster is not == better. It's all about control. _________________
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