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HSpeak Won't Accept My Script!
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Inferior Minion
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Joined: 03 Jan 2003
Posts: 741
Location: Santa Barbara, CA

PostPosted: Fri May 13, 2005 3:33 pm    Post subject: Reply with quote

The script is correct, she's even stated it's running. But it's not doing what she wants. It's showing text box 174, but never shows 173 or 492.

Check your tags. The if is failing on check tag (47) and it skips right to the else every time.

Make sure tag 47 is indeed being triggered when you want it to be turned on.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sat May 14, 2005 2:26 am    Post subject: Reply with quote

Haha! I didn't read the comments!

I you have problems tracing the tags, trying using the F4 (I think it's F4) debug key. It shows you a list of tags, use + and - to scroll, and you can use ctrl & + to turn on a tag or ctrl & - to turn it off.
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T.Hi




Joined: 20 Jun 2003
Posts: 24
Location: Ohio

PostPosted: Sat May 14, 2005 10:33 am    Post subject: RE: Reply with quote

Okay, I have all that...so what do I do if I find that the tags aren't being correctly set and/or checked and/or tripped? I did go through and make sure of the text #s and tag #s and so on...

On another note, I will try the autonumber thing...as soon as I find more information on it. *runs off to hamsterrepublic.com"...
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Raekuul
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Joined: 31 Mar 2004
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PostPosted: Sat May 14, 2005 4:44 pm    Post subject: Reply with quote

That, and if a tag is item-linked, you need the item...
What's supposed to trigger the tag in question, anyway?
Can we see the file that you can export from the script management thingy? If I cann see that, I could help a little more...
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T.Hi




Joined: 20 Jun 2003
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PostPosted: Mon May 16, 2005 8:32 am    Post subject: RE: Reply with quote

The item is a leaf which is won by defeating a tree enemy. I've tried the game both with and without the leaf and it always acts the same. Raekuul, a character is supposed to ask a question, then go to the script, which is does just fine. Then the script is supposed to check for your answer. If you said 'yes', it is to check for the item, in this case a leaf. If you have the leaf, it's supposed to show text #173, but if not, it should show text #492. However, if the player picked 'no' to begin with, then it's just supposed to show text #174. Just for the record, I did copy this EXACT script one more time and it worked perfectly, so it now works in FOUR instances, but not this one... And what
Quote:
file that you can export from the script management thingy?
are you talking about?
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Mike Caron
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Joined: 26 Jul 2003
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PostPosted: Mon May 16, 2005 9:29 am    Post subject: Reply with quote

In custom, under "Script Management", you can export a file with all sorts of constants for use in your scripts (the .hsi file)
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Raekuul
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Joined: 31 Mar 2004
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PostPosted: Mon May 16, 2005 9:39 am    Post subject: Reply with quote

Yes, that's the one. Whenever I have a problem, I just look at my constants again... and again... and (if I haven't figured out that it's my problem by then) again...

Why I want to see your constants is to... well, let's just call it a hunch for now.
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PostPosted: Mon May 16, 2005 4:12 pm    Post subject: Reply with quote

Ok, I have a question: Why are you using a different tag for the choice everytime? You could probably use the same tag over and over. I think that maybe you've used tag 47 elsewhere.

Anyway, as IM said, check that 47 actually is getting triggered. You can use tag debug mode after box 174 to check that it was triggered. Check also your textbox conditionals - are you actually setting the tag on the player's choice?
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T.Hi




Joined: 20 Jun 2003
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Location: Ohio

PostPosted: Tue May 17, 2005 7:23 am    Post subject: RE: Reply with quote

Raekuul, I'll look for that and see if I can post it. The Mad Cacti, yes I have "Enabled" player's choice and in playing the game, I saw that the tag is triggered (the ones in white, right?) Also, I think this is a different tag this time...but I will
Quote:
use tag debug mode after box 174 to check that it was triggered
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T.Hi




Joined: 20 Jun 2003
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PostPosted: Tue May 17, 2005 7:37 am    Post subject: RE: Reply with quote

Since my game's pretty lengthy - 8MB and it's done except for this, I can't post the WHOLE list, but here is [what I hope is] the relevant part...

42,tag:clothes for Jazz
43,tag:wants to buy Rx
44,tag:steps on T
45,tag:buy from Vendor
46,tag:bought from Vendor
47,tag:leafcoat trade
48,tag:has leaf

49,tag:gave girl candy
50,tag:wants to hear song
51,tag:Cold Nite
52,tag:Fur Elise
53,tag:Humoresque
54,tag:Wander
55,tag:Rozwell

You see that tag #48 is "has leaf" and, like I said, it is white when I push F4 during the game. *sigh* I'll do like I said above and keep looking everywhere. I must be missing it somewhere. Thanx for the tip on looking at these files, though, Raekuul. Let me know if you need more.
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Raekuul
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Joined: 31 Mar 2004
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PostPosted: Wed May 18, 2005 2:31 pm    Post subject: Reply with quote

Can you send me a copy of the game? If I can get my brain in there I probably could find it. (If you can't find my e-mail, I *think* there's a button around here somewhere...)
Like I said, a hunch.
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PostPosted: Thu May 19, 2005 5:58 am    Post subject: RE: Reply with quote

Sure...I've only got this problem to solve and one more little thing to do before the game is 100% done and ready to upload and ask for reviews *is excited*, so I'm anxious to get this worked out. Thanx!

I'm at the campus computer center, so rather than use Outlook, I'll e-mail you from my e-mail account, so please look for it. I'll put "Diaper Gang game" under 'Subject'.
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Raekuul
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PostPosted: Fri May 20, 2005 2:10 pm    Post subject: Reply with quote

What's supposed to trigger the script in question?
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Raekuul
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Joined: 31 Mar 2004
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PostPosted: Fri May 20, 2005 2:36 pm    Post subject: Reply with quote

Found the problem. The leaf is linked to 48, but your script looks foe 47!
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T.Hi




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PostPosted: Mon May 23, 2005 5:08 am    Post subject: RE; Reply with quote

It is supposed to check for tag #47 (a choice) first. Then, IF the person picks 'yes', check for tag #48. If they pick 'no', it's to go to text #174 and so on...
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