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Me HI.

Joined: 30 Mar 2003 Posts: 870 Location: MY CUSTOM TITLE CAME BACK
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Posted: Sun Mar 06, 2005 10:24 pm Post subject: |
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No, there is no way to cause a character's status effects to carry over after the battle is over. All stats other than HP/MP are reset when a battle ends. The only information that is shared between the main engine and the battle system is the HP, MP, and level of each hero, and whether the battle was won or lost. There is no way to pass the information that "hero X was stunned/poisoned" from in the battle to out of the battle. _________________ UP DOWN UP DOWN LEFT LEFT RIGHT RIGHT A B START |
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Mon Mar 14, 2005 3:16 am Post subject: Ok I see |
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I see! I really want to change the status abnormalities in my custom.exe so I am going to check for programmers who could help me to do that !
Thanks the same for puting clear what I need to do to obtain what I want.
Good luck to all ! |
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phyrfox Avid Player
Joined: 20 Feb 2005 Posts: 96 Location: New York, USA
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Posted: Mon Mar 14, 2005 6:28 pm Post subject: Re: Ok I see |
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| bis_senchi wrote: | I see! I really want to change the status abnormalities in my custom.exe so I am going to check for programmers who could help me to do that !
Thanks the same for puting clear what I need to do to obtain what I want.
Good luck to all ! |
...I'm on it, already! I'm way ahead of you. I noted that such effects, as keeping poison and stunning effects, would be useful for many designers. This is going to be a PERMISS.ION option for developers. So keep yer shirt on.
~= phyrfox =~ |
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