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Come see Calehay's ugly maptiles!!!

 
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Calehay
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Joined: 07 Jul 2004
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PostPosted: Thu Dec 02, 2004 8:19 pm    Post subject: Come see Calehay's ugly maptiles!!! Reply with quote

This is just a random forest I made for practice. Ignore the walkabout (Unless you like it.)
(Sorry about .pcx format. It was the only I could get that didn't blur the picture or leave things out.)
http://calehay.castleparadox.com/images/M.pcx
http://calehay.castleparadox.com/images/d.pcx
http://calehay.castleparadox.com/images/n.pcx
http://calehay.castleparadox.com/images/x.pcx
http://calehay.castleparadox.com/images/y.pcx

Edit: Can someone tell me if this works or not?
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Velduanga
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Joined: 25 Jul 2003
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PostPosted: Thu Dec 02, 2004 8:23 pm    Post subject: Reply with quote

uh, no no it doesnt
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Inferior Minion
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Joined: 03 Jan 2003
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PostPosted: Fri Dec 03, 2004 3:08 pm    Post subject: Reply with quote

OK...I can't open up pcx files, but I altered the links and moved the files for you.

When uploading to castleparadox, you have to upload into your web folder, in your case /home/calehay/web/. I added an images folder just to keep it organized. /home/calehay/web/ is the base directory for http://calehay.castleparadox.com/ and any file inside it can be linked by adding the filename to the end of the url. For example, M.pcx is now located at /home/calehay/web/images/M.pcx. To link to the file, you use the url http://calehay.castleparadox.com/images/M.pcx
(The italics added to show you the base directory and the bold to show the appended file location). If you have questions on uploading the files into the correct directories, I'd be happy to explain via e-mail, PM, or in IRC.
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Komera




Joined: 07 Feb 2003
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PostPosted: Fri Dec 03, 2004 5:22 pm    Post subject: Reply with quote

*having my browser force me to choose between open/save/cancel just to see the images really turns me off*

the tiles are beautiful, but i wish you had created paths traveling at an angle (such as 45 degrees). perhaps it is just the way you chose to place the trees, but it looks to me too gridlike, much too english-garden-pruned and not enough trees-touching-forest. that is, unless that's the look you're going for, then in that case, you nailed it on the head.
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Iblis
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PostPosted: Fri Dec 03, 2004 5:50 pm    Post subject: Reply with quote

These look quite nice. I really like the shading on the trees. However all your screenshots showed the same tiles, so there wasn't really a need for so many. You might want to have more than one kind of tree, and maybe some bushes and other stuff too. A little variety would make this look a lot better.

In any case, it's a huge improvement from Verdimea. I was curious, are these graphics for an updated Verdimea or another game entirely?
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Calehay
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PostPosted: Sat Dec 04, 2004 9:07 am    Post subject: Reply with quote

These were just random. I'm trying to practice making maptiles since Verdimea's weren't that great. I might use them in another game.

I guess my next project is to make a more natural looking map. Mostly, I was asking if my maptiles actually looked passable. Now, I'l work on Maptile configuration and Map Design. Thanks for the comments.
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Moogle1
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PostPosted: Sat Dec 04, 2004 9:24 am    Post subject: Reply with quote

I was annoyed by both the file format and the fact that all the screens are mostly the same. That said, good grass and path tiles (like Komera said, though, it looks like a game and not like real life). Don't care for the trees.
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Setu_Firestorm
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Joined: 26 Mar 2003
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PostPosted: Sat Dec 04, 2004 11:35 am    Post subject: Reply with quote

As far as the maptiles are concerned, I think you did a pretty above average job. I'm not giving too many kudos, though. There are some things, like the sand patches, that have a monotonous pattern of outlining where the sand starts and the grass ends that would not appear to be believable.

Other than that, your attention to detail, lighting, and overall concept are pretty darn good. At least you're more ambitious than I am, `cause I'm too lazy to do all the stuff I just said. Raspberry!
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rpgspotKahn
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Joined: 16 May 2004
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PostPosted: Sun Dec 05, 2004 3:48 am    Post subject: Reply with quote

I get an error when attempting to open the files.

They download/open ok. But just before they are viewed an error appears... ???
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Flamer
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Joined: 04 Feb 2003
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PostPosted: Sun Dec 05, 2004 5:01 am    Post subject: Reply with quote

use png or something... pcx is annoying

they look passible for a game, but it doesn't look much "realistic" so to speak.
The trees have no roots Big grin and look like spheres in a way (maybe you could try lessen the drastic change in lighting in thel eaves)
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Calehay
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PostPosted: Wed Dec 08, 2004 8:48 pm    Post subject: More... Verdimea ressurected Reply with quote

Here's some more shots. Some of the tiles are the same, but I tried to make it look a bit more realistic. (I might work on the Rock Hill a bit more.)





Part II: Iblis, do you think I should ressurect Verdimea?
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Moogle1
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PostPosted: Wed Dec 08, 2004 9:06 pm    Post subject: Reply with quote

That walkabout is roughly 100x better than the original. The grass is good, too, but I don't like the rocky part -- it looks like it doesn't know how tall it wants to be.
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Calehay
...yeah.
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PostPosted: Wed Dec 08, 2004 9:10 pm    Post subject: Reply with quote

Umm... are you talking about the Walkabouts in Verdimea? This one is the same as the ones in the previous pictures.

I mixed up, and put a 4th shade on both. I'll fix that.
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Iblis
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PostPosted: Wed Dec 08, 2004 9:11 pm    Post subject: Reply with quote

The dirt edges look better now. The trees are better in shape, but they no longer have the cool shading on them which is disappointing. The hill definitely could use some upgrades, but that isn't something I'm good at drawing myself so I have no idea what to suggest. The coast tiles on the left side of the first screen have an obvious horizontal flip, as if you drew the coast tiles for the other side and then flipped them. This is a bad thing to do. Just draw a new set of tiles for the left side, it'll look a lot better and it hardly takes any time.

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Part II: Iblis, do you think I should ressurect Verdimea?


Eventually? Maybe. But it sounded like it was going to try to be some big long RPG (maybe I'm wrong, but that's what it looked like and most new OHRers seem to want to make something like a professional RPG), which should not be your first project. Try making a shorter game first, and if you can do that well, then take on larger projects. Although I'm certainly not the person to talk to about finishing anything, this seems to be a good method.

But ultimately whether you resurrect it should be your decision. Never make a game you don't want to make, and never let other people stop you from making a game you want to make.
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Moogle1
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PostPosted: Wed Dec 08, 2004 9:25 pm    Post subject: Reply with quote

You may have posted some other screenshots with those walkabouts, but they're definitely different than the ones posted in the reviews and as your game's screenshot.
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