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Deviant Hearts Screenshots
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Flamer
The last guy on earth...




Joined: 04 Feb 2003
Posts: 725
Location: New Zealand (newly discovered)

PostPosted: Wed Oct 20, 2004 11:59 am    Post subject: Reply with quote

I third JSH's notion...

anyway, that battle screenshot looks good, the heroes resemble FF5 FAR too much. Looks like a blown up and modified version in my opinion.
I'll be interested to see where this game goes though, do keep it coming Raspberry!
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If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch Raspberry!
(no offense to anyone that was mentioned)
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Soule X




Joined: 13 Sep 2004
Posts: 131
Location: Indiana

PostPosted: Wed Oct 20, 2004 12:40 pm    Post subject: Reply with quote

Wow, maybe I just haven't played anything earlier than FF6 for a while, but I don't think they look that similar.

But judging by the screenshots alone I'd definately play the game, just to check it out. Good job so far.

(Off Topic: Most of what I say is meant jokingly, even if it is a little true. Sorry if I've offended anyone.*)

*except women
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Camdog




Joined: 08 Aug 2003
Posts: 606

PostPosted: Wed Oct 20, 2004 12:50 pm    Post subject: Reply with quote

Just to let you guys know, when you make blanket statements about the driving ability of women (hurr hurr, women don't understand football, either! not that I've ever talked to an actual woman...) you come off sounding like real jackasses.
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Aethereal
SHUT UP.
Elite Designer
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Joined: 04 Jan 2003
Posts: 928
Location: Gone! I pop in on occasion though.

PostPosted: Wed Oct 20, 2004 2:28 pm    Post subject: Reply with quote

BACK TO THE TOPIC.
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St. Ajora
Bloody Angel




Joined: 29 Sep 2004
Posts: 98

PostPosted: Tue Nov 02, 2004 7:30 pm    Post subject: Reply with quote

Updated the battle screenshot. The enemies haven't changed, but the hero graphics are slightly updated and I've decided on the style for the backgrounds. Rather than do photos, I made my own. It actually took less time than I spent looking for a picture like this one.

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LeRoy_Leo
Project manager
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Joined: 24 Sep 2003
Posts: 2683
Location: The dead-center of your brain!

PostPosted: Wed Nov 03, 2004 5:51 am    Post subject: Reply with quote

The trees are interesting... The trunks are toothpick thin, but the style is impeccable. Exelent. Also, Soul Magic and OverPower sound like fun. (What do they do?)

Hm. This thread almost belongs somewhere else. like Game design or maybe even the art area. However, I guess it's been where it is now for a few weeks now, so I am most likely wrong.
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St. Ajora
Bloody Angel




Joined: 29 Sep 2004
Posts: 98

PostPosted: Wed Nov 03, 2004 8:05 am    Post subject: Reply with quote

Since it is game design, art, and OHR all in one, this is the most appropriate forum, I believe.

"Soul Magic" is Wade's innate ability to channel enemies' soul gems through his sword to use for attacks. It's kind of like Blue Magic, except you earn them differently.

"Overpower" is an ability set that every character has, though the abilities are unique to each character. See the main page of the website for information on how Overpowers work.
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Moogle1
Scourge of the Seas
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Joined: 15 Jul 2004
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Location: Seattle, WA

PostPosted: Wed Nov 03, 2004 6:56 pm    Post subject: Reply with quote

Intriguing. Not only are the graphics excellent, but the description of the battle system on the website shows you've put some real thought into the gameplay. "Power levels" are FF1-style MP, I'm guessing?

Anyway, I'm keeping my eye on this one.
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St. Ajora
Bloody Angel




Joined: 29 Sep 2004
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PostPosted: Mon Nov 08, 2004 8:09 am    Post subject: Reply with quote

Yes, that's my fancy way of saying "Level MP."

I'll have a lot more to showcase soon. Once I stop being so busy, I have about fifteen enemies to scan and color plus character concept sketches to CG for all the main heroes.
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St. Ajora
Bloody Angel




Joined: 29 Sep 2004
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PostPosted: Thu Nov 11, 2004 5:51 pm    Post subject: Reply with quote

Okay, time to revive this thread.



I'm quite satisfied with this look. Yes, it's another one from the intro; that's all I've had a chance to update with the custom textboxes. You can notice that the background animates now if you compare it to the other images. See the first post in this thread for all three in a row.

I could see these catching on. They add a new depth to the dialogue, even if you can't fit nearly as much text into one box. That could be troublesome for some people, though *coughshadowcough*.
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LeRoy_Leo
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Joined: 24 Sep 2003
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Location: The dead-center of your brain!

PostPosted: Thu Nov 11, 2004 7:31 pm    Post subject: Reply with quote

Wow. That DID turn out great! Sweet. That's all I can really say. Allthough I still hate the contrast in color of the platform and the lava...Still... Wow.
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"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. "
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RedMaverickZero
Three pointed, red disaster!
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 12 Jul 2003
Posts: 1459

PostPosted: Thu Nov 11, 2004 7:54 pm    Post subject: Reply with quote

Awesome, I haven't seen too many games make good use of the whole face script with text boxes. It really makes your games look a bit better.
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Ssalamanderr
Simply too strong. Simply too beautiful!




Joined: 14 Feb 2003
Posts: 208
Location: Out somewhere, Chillaxing.

PostPosted: Mon Dec 06, 2004 6:33 pm    Post subject: Reply with quote

So far it looks pretty good. The textbox and character portrait looks good too. I just really don't like how there are only two tiles in those screenshots (lava and bridge, unless I'm missing something). Variety is the spice of life.
The battle looks really good though, so that's pretty much my only critisism.
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Jjkaybomb
Brunettes have more hair




Joined: 04 Sep 2003
Posts: 267
Location: Hunting with the mouse

PostPosted: Tue Dec 07, 2004 6:10 am    Post subject: Reply with quote

Tch, a stated statment on an old thread.
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St. Ajora
Bloody Angel




Joined: 29 Sep 2004
Posts: 98

PostPosted: Tue Dec 07, 2004 7:50 am    Post subject: Reply with quote

You don't need to police threads, Jjkaybomb.

Ssalamanderr, while you have a point, I can't help but think that there's one tile that didn't catch your eye: the border tile between the glassy foreground and the lava-looking background, just below all of the foreground tiles. It's mostly covered up by the textbox, though.

For all who are wondering, no, I am not dead, merely way too busy.
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