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Horror Games?
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Tsunamidog
banned...but not really.




Joined: 14 Sep 2004
Posts: 330
Location: right behind you....

PostPosted: Thu Sep 16, 2004 11:28 am    Post subject: Reply with quote

Thats good. Because my game I'm working on is horror, and should be done by Halloween.
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Shadowiii
It's been real.




Joined: 14 Feb 2003
Posts: 2460

PostPosted: Thu Sep 16, 2004 1:13 pm    Post subject: Reply with quote

/me runs screaming.
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Sat Sep 18, 2004 8:38 am    Post subject: Reply with quote

Shadowiii wrote:
C works better without music, by the way. (not that Setu's music is bad, but try playing Clock Tower :TFF with music in the hallways when you are just walking. Yeah, the mood is kinda ruined)


That's okay. I wasn't too thrilled with the Project `C music. Even though there are some pieces I love to go back and listen to, I just don't think I really did the right thing for what that project was calling for. But hey, nobody's perfect.
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SDHawk
Silent One




Joined: 06 Jan 2003
Posts: 80

PostPosted: Mon Sep 20, 2004 11:48 am    Post subject: Reply with quote

Honestly Setu, that's more Sew and I's fault than yours- as far as I know little to no direction was given to you for what to make. (Did we even get to send you a demo of it?) And if Sew DID give some direction... gah, I'm never letting him do it again. I mean, the game dosen't even call for half that many tunes. It could have been done effectivley with maybe 3 or 4.

(That said, had we had more time the placement could have saved it, though half the soundtrack would have had to remain unused since most of it dosen't work since you had no idea what exactly to do.)

But anyway... yeah, play C without the music, I'm afraid.
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