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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Fri Aug 13, 2004 2:36 am Post subject: "elementals" or "am I screwed?" |
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Tell me I'm wrong, anyone, please. This is what I'm figuring mathematically as I'm testing my battle system. The percentage that damage goes down when an enemy is strong to a certain elemental is 90%. Ex. A fire attack on a normal enemy = 65, A fire attack on an enemy strong to fire = 6.
I say this because the battle system for the game I'm working on is pretty heavily reliant on my assumption that being strong to something makes an attack do half damage and being weak to something makes an attack do double damage.
I'm hoping this is a glitch in the matrix or something like that. This is a total bummer. Right now, I'm pretty sure I'm screwed. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Aug 13, 2004 3:39 am Post subject: YOU'RE SCREWED |
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It's 88% actually.
Being strong to reduces damage by 88%, being weak to increases 100%. _________________ "It is so great it is insanely great." |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Fri Aug 13, 2004 4:26 am Post subject: |
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Damn if only it were 50%!!! Or better yet, customizable. God I wish James would do that. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Fri Aug 13, 2004 6:59 am Post subject: |
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I mentioned this to Mr. Paige a bit ago. The only thing he could give me was the option to use both 'strong to' and 'weak against'. I think this results in a 'fairly weak against', but I can't remember for sure which way it goes. I know this is only in one direction for what you are looking for, but it's the best the standard engine has to offer right now. I asked James about having it customizable, but I don't think he was going for it, or else he was busy with other stuff at the time. |
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Aethereal SHUT UP. Elite Designer


Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Fri Aug 13, 2004 9:02 am Post subject: |
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If it's that reliant on the 50% thing, write a custom battle engine or find someone who can help you write one.  _________________
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Fri Aug 13, 2004 1:54 pm Post subject: |
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Na. I'll look for some kind of work around. Activating both weak to and strong to bitsets is a start, however, it still takes away 76% damage. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Aug 13, 2004 6:37 pm Post subject: |
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Why don't you use enemy type weakness/strengths? These increase/reduce damage by different amounts than elementary damage, thought I am not sure how much. (Could someone tell me if they know?) _________________ "It is so great it is insanely great." |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Fri Aug 13, 2004 6:59 pm Post subject: |
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The only thing I really hate about custom is the uncustomizability of the battle system. |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Sun Aug 15, 2004 11:53 pm Post subject: |
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The Mad Cacti: You can't reduce damage to enemy types. You can give an attack a bonus of 80% (i think) or make it fail. I ended up using the enemy bonus though, it bumps the damage up a little. Not much though. I think I almost have this problem solved. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Mon Aug 16, 2004 2:34 pm Post subject: |
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I'd be very interested in a workaround of this, unless you mean you are rearranging your statistics to rebalance. I suppose you could workaround with enough clever use of chaining, 'show damage but do not inflict', 'don't show damage', and the percentages starting with 100 base damage and previous damage... |
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