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A Fully working action are rpg engine for the ohr
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Dan the Man Entertainment




Joined: 31 May 2003
Posts: 204

PostPosted: Mon Aug 02, 2004 11:14 am    Post subject: Reply with quote

Hey, I'm not dissing anyone's grammar. I've been wanting to make a game that has battles like this since, I don't know, April. If I could implement this into a game and actually KNOW what I'm doing, perhaps I could learn things off of it and, finally, make a battle engine like this of
my own.
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Mon Aug 02, 2004 2:32 pm    Post subject: Reply with quote

Game Maker is better suited for Action RPGs than the OHRRPGCE. This is one of the few situations in which I'd suggest that GM is easier to use for making an RPG.

http://www.cs.uu.nl/people/markov/gmaker/
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RPGCreations
E Pluribus Unum




Joined: 18 May 2003
Posts: 345

PostPosted: Mon Aug 02, 2004 3:23 pm    Post subject: Reply with quote

It is also a hekuva lot easier to give each enemy their own AI. But a good effort at any rate, but yeah, I'd suggest Game Maker for a game that revolves around action.

Edit: Addendum: it should not be assumed that everyone has Word w/ a spellchecker. Case in point, my computer doesn't even have Word. You have to buy it seperately, unless your parents bought a Dell, Gateway, or (pre 1997) a Packard Bell, where they then usually include it for you.
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Mon Aug 02, 2004 9:48 pm    Post subject: Reply with quote

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T-Master




Joined: 10 Dec 2003
Posts: 74

PostPosted: Mon Aug 02, 2004 11:23 pm    Post subject: Reply with quote

Why is everyone swooning over this.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Mon Aug 02, 2004 11:30 pm    Post subject: Reply with quote

Quote:
Addendum: it should not be assumed that everyone has Word w/ a spellchecker.


My English teacher harasses me. : (


About Cube's library: check the plotscripting forum, or look at the miscfiles page on HamsterRepublic.com

No comment about the engine, I know nothing about what it can do.
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Tue Aug 03, 2004 10:57 am    Post subject: Reply with quote

I was wonderig the same thing, TM.
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junahu
Custom Title: 45 character limit




Joined: 13 Jan 2004
Posts: 369
Location: Hull, England

PostPosted: Wed Aug 04, 2004 3:27 am    Post subject: Reply with quote

T-Master wrote:
Why is everyone swooning over this.


Because they have nothing better to do
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lethal255
Don't just complain, do something about it




Joined: 11 Nov 2003
Posts: 76
Location: Right behind you

PostPosted: Wed Aug 04, 2004 9:57 am    Post subject: Reply with quote

I finaly decided to put engine.txt through spell checker and fixed all my horrible spelling mistakes, making it easier to read.
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Wed Aug 04, 2004 10:11 am    Post subject: Reply with quote

Woo hoo. You spell-checked it. Good for you.
Now put it in a game, you bastard.
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rpgspotKahn
Lets see...




Joined: 16 May 2004
Posts: 720
Location: South Africa

PostPosted: Wed Aug 04, 2004 11:58 am    Post subject: Reply with quote

I agree, dont expect us to just assume its brilliance. We need the heavy prove that it will be useful to us... Develope a small game to release to the community.

If you need help, I'll more than happily help.
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