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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Jul 29, 2004 4:21 pm Post subject: What would really be useful... |
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...is a way to have global game tags or variables, not stored in a single save slot, but generally in the save file as header info. For example, a tag that is set when you beat the game. That way, when you start a new game, you can play the 2nd quest or unlock some secret feature, such as "New Game +", which you could then implement by setting off the NG+ tag and opening up the loadgame screen. When that game was started, it would see that the NG+ tag was on and restart the game with all the characters and items.
(James, are you listening? This would make SG3 a lot cooler and have lots of other useful uses.) |
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KainMinter *~*

Joined: 10 Jan 2004 Posts: 155 Location: Austin
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Posted: Thu Jul 29, 2004 4:42 pm Post subject: |
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I really cant think of any way to store anything like that... =\
Thats too bad, having a "Newgame+" would have been a cool feature.. Maybe you can have one of those "Save your game?" things after you beat the game where the saved game will be the "Newgame+". Not that great of an improvision, I guess.... but hey. =P |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Jul 29, 2004 5:50 pm Post subject: How to fake Newgame+ |
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I think you could fake Newgame+ with the current system.
Have an on-load script, that checks a particular tag to see if you have beaten the game. If it is on, reset all the tags that you need to reset, swap out any heros that need to be swapped out, delete from inventory any items that need to be deleted from inventory, and teleport the player back to the first map
(by the way, you can re-set one-time-usable NPCs with the "set tag" command. one-time NPC's just use special tags from 1000 to 1999)
The only catch is that you have to make sure the player saves the game after beating the game, but that isn't too awkward. |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Thu Jul 29, 2004 5:52 pm Post subject: |
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Arrr, you beat me to it James. I actually did that once...it works nicely. Just be sure to turn the tag on when you win  _________________ But enough talk, have at you! |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Jul 29, 2004 7:04 pm Post subject: |
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But then you can only New Game+ the save file in which you beat the game. Plus, it'd be useful to store high scores, etc. I can think of lots of things to use it for. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Jul 29, 2004 8:40 pm Post subject: |
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Also, to make it look better you could, before you show the save screen, alter the other stats and the hero pictures to set it out.
Besides, there is no header info in a save file. And one thing we definitly don't want to do if make save files non-backwards compatible. _________________ "It is so great it is insanely great." |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Fri Jul 30, 2004 5:09 am Post subject: |
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Well, it doesn't have to be a header -- footer information would work just as well without making your SAVs incompatible. Besides, there are plenty of ways to allow a newer version to recognize older SAVs and update them, just like CUSTOM automatically does with your games. |
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knight_00000 Monkeez wit Gunz!

Joined: 22 Jul 2003 Posts: 21 Location: CA/USA
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Posted: Fri Jul 30, 2004 11:23 am Post subject: |
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I suggest we have the ability to bypass the save screen altogether, perhaps another bitset, then add a plotscript for savegame(#) and loadgame(#)
we can have custom save/load features by having it startup in an ingame save/load screen _________________ Signature |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Fri Jul 30, 2004 4:19 pm Post subject: |
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This would also be very useful. |
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junahu Custom Title: 45 character limit

Joined: 13 Jan 2004 Posts: 369 Location: Hull, England
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Posted: Sun Aug 01, 2004 2:34 am Post subject: |
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...But unwieldly. _________________
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