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Attn: Junahu
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Hunter Green
About to beat this double head with a pipe




Joined: 04 Feb 2003
Posts: 350
Location: Alternate Albion

PostPosted: Sun Jun 27, 2004 9:43 pm    Post subject: Reply with quote

I agree with PHC also. Cutting Leroy_Leo (preferably with knives) is the best idea I've heard all day.
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junahu
Custom Title: 45 character limit




Joined: 13 Jan 2004
Posts: 369
Location: Hull, England

PostPosted: Mon Jun 28, 2004 2:44 am    Post subject: Reply with quote

Uncommon wrote:
Myself, I was going to let you off with a warning for not asking, but looking at it, I would rather you remove or change the pic from PAIN AND SUFFERING.

The thing is, you totally misrepresented the game. It WASN'T about a phsycopath going on a killing spree. If you didn't notice, it is IMPOSSIBLE for Nealon to kill ANY ONE ENEMY IN THE GAME.

This wasn't presented too well, since the game WAS meant to be TERRIBLE, but it was actually about a Mytonian heretic who was freed by the Angel of Dreams and charged with ousting a corrupt order of paladins and forming a new one.

Please remedy the picture. Especially those ugly bars. They're terrible.


It seems if I've got some explaining to do here. The terrible theme is done in a terrible style. And by that I mean from the point of a fan who didn't understand the games and was hopeless at art so had to rip like heck. The theme is supposed to be retarded and incoherent.

I will remedy your theme though. As the creator of Janken Janken, it is my duty to bend to the will of my audience



PHC wrote:
Seeing Super Walrus Man mentioned in the game's description was the main reason I downloaded it. The horrible anger I felt when the game's readme file wouldn't open (I had to change the extension to .txt to get anything remotely visible) soured the experience a bit, but what little I played before my system died seemed good. I was happy to see the Walrus appear.


I apologise for the readme. It was another bad judgement on my end. I shall replace it.



Oookay... This is quite a fiasco isn't it?
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*Worthy*
Critical Thinker




Joined: 11 Aug 2003
Posts: 186

PostPosted: Mon Jun 28, 2004 4:53 am    Post subject: Reply with quote

'Tis, but I wouldn't worry about it; it was a lesson learned. Don't beat yourself up over it because everyone makes mistakes. Personally, I don't know why the incident turned into this "fiasco," but oh well.

~Worthy
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RedMaverickZero
Three pointed, red disaster!
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Joined: 12 Jul 2003
Posts: 1459

PostPosted: Thu Jul 01, 2004 7:11 pm    Post subject: Reply with quote

Hey, so Junahu, what are your plans on Janken Janken? What are you gonna do to make it better, any new ideas or whatever brewing in your head after getting a review and a 2 page thread? heh.
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junahu
Custom Title: 45 character limit




Joined: 13 Jan 2004
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Location: Hull, England

PostPosted: Wed Jul 07, 2004 4:12 am    Post subject: Reply with quote

Ha ha ha! You make it seem as if I'm gloating about all this attention. Well... You're right! MWA HA HA HA HA *cough* *splutter*. Anyway, all I'm planning is to add that story and correct everything you pointed out (tutorial was acting weird so I had to omit it from the latest update). Boring huh?
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RedMaverickZero
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Joined: 12 Jul 2003
Posts: 1459

PostPosted: Wed Jul 07, 2004 7:24 am    Post subject: Reply with quote

I just played your Sonic game and it's even more impressive than Janken Janken +. Although, work on Sonic's sprites a lil bit. And it's really fun. This would be one of the few games where ripping would be appropriate, since after all it's a fan game. I had some Sonic BAMs and I put them in and the game was so much fun. Keep up the good work junahu.
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