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what would you like to see in the next OHR update
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MultiColoredWizard
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The Breastmaster



Joined: 01 Feb 2003
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PostPosted: Sat Apr 26, 2003 11:31 pm    Post subject: Reply with quote

The reason you DON'T ask James is because he's not set on a release date. He just works as he wants to.
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Green Jello
You'll find me at the top of the bottom.




Joined: 07 Mar 2003
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PostPosted: Mon Apr 28, 2003 7:43 pm    Post subject: Reply with quote

Alright, okay! Alright! Sorry.
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Time Traveler
Time Galactic Power!!!




Joined: 17 Feb 2003
Posts: 48
Location: FL

PostPosted: Mon Apr 28, 2003 9:45 pm    Post subject: Reply with quote

Here:

-Status effects (more of them)
-able create our own status effects
-Have FF2j's counter system as an option isntead of EXP
-either an option with ful exp, full counters, or an intergration of both
-sound effects
-Mimic ability (even though that could be done through plot-scripting)
-Time (like Dragon Warrior's 4 and 5 or Breath of Fire 1 and 2 time events and such: Day/Night)
-A bigger closet to hide all of my skeletons


Ok, I think that is good.
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Blazes Battles Inc.
I'm a chimp, not a




Joined: 25 Jan 2003
Posts: 505

PostPosted: Mon Apr 28, 2003 10:50 pm    Post subject: Reply with quote

You can plotscript time, and sorry, but FF2's level-up system is aboslutely worthless... You get hit enough times and you get more HP. Doesn't make any sense...
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Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
Posts: 1747

PostPosted: Tue Apr 29, 2003 3:02 am    Post subject: Reply with quote

Blazes Battles Inc. wrote:
You can plotscript time, and sorry, but FF2's level-up system is aboslutely worthless... You get hit enough times and you get more HP. Doesn't make any sense...


You'd probably hate TSSE for that self-same reason, but then again, its adds a POINT to leveling up people the way you'd want them to. Which is to say, I hate FFIV and its level-up, get magic spell at X level system of doing things (which every OHR game pretty much does with a few rare exceptions). But then HOW do you gain power? You'll see.

And the whole point was to show off a level-up system that was "unique". Gots plenty of status effects though. Silence... Poison... Stun... Blind... and their respective antidotes, but I think most everyone knew how to do that when James added the target stat bitset to attacks.
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Aethereal
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Joined: 04 Jan 2003
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PostPosted: Tue Apr 29, 2003 4:45 am    Post subject: Reply with quote

Yeah, I also use the general "you level up and get a certain spell at a certain level" system, but I don't use that for gathering MP. If you've read the stuff I've said about Magisteral, you'll know how you gain MP in it.
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Blazes Battles Inc.
I'm a chimp, not a




Joined: 25 Jan 2003
Posts: 505

PostPosted: Tue Apr 29, 2003 7:13 am    Post subject: Reply with quote

Wait... is TSSE going to be with custom battles? You can't really carry over information like how many times they hit the enemy or some other such thing from normal battles...
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DemocraticAnarchist
Sleep Deprived




Joined: 26 Apr 2003
Posts: 137
Location: :noitacoL

PostPosted: Tue Apr 29, 2003 9:24 pm    Post subject: Hmm... Reply with quote

:flamedevil:
What i really want is:
1) A way to edit the hero names in the hsi (Wrote a 300 line script to make a hero name input and save it sa a global only to fing i CANT RECALL IT Pissed off! Pissed off! )
2) A way to check what you have in your inventory and be able to use it as a variable, but most of all...
3) Be able to use variables in text boxes!!!!!!!!!
:> Rolling Eyes Exclamation Question Pissed off! Neutral Arrow Idea Big grin Really confused Cool Crying What?!?! Ha ha ha! :flamedevil: Huh? Happy Smokin' Oookay... Raspberry! Confused Sad... Wink No, no, no... Dead Licking lips >Sad... XD
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Blazes Battles Inc.
I'm a chimp, not a




Joined: 25 Jan 2003
Posts: 505

PostPosted: Tue Apr 29, 2003 10:37 pm    Post subject: Reply with quote

You already CAN do number '2' on your list, and 300 lines is NOTHING. Destiny's Cruelty has nearly 3,000 lines of scripting, and there's not much other than a single TOWN so far. To be fair, about 1,000 of that is the introduction.
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Aethereal
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PostPosted: Tue Apr 29, 2003 10:41 pm    Post subject: Reply with quote

1. Won't happen
2. Already possible
3. Won't happen
4. Don't spam with the smilies. Thanks.
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DemocraticAnarchist
Sleep Deprived




Joined: 26 Apr 2003
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PostPosted: Wed Apr 30, 2003 8:08 pm    Post subject: Hrmph Reply with quote

Yah okie, i didnt mean my game script, thats 4000 so far but mainly unimplemented. and i am just a weak patertic newbiemortal after all. it shouldnt be that hard to make some sorta function to edit the hsi should it? Huh?
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Blazes Battles Inc.
I'm a chimp, not a




Joined: 25 Jan 2003
Posts: 505

PostPosted: Wed Apr 30, 2003 11:18 pm    Post subject: Reply with quote

Actually Aethereal, the one thing about variables (numbers at least) in text boxes may be possible soon. Check on OHR Otaku in the plotscripting section, can't remember which thread, but James said he might add eight number-things (can't remember what he called them either) like the one in the lower-left hand corner, except these can be positioned anywhere on the screen. Just position it where you want in the text box, and BINGO.

DA, yes, yes it would. Two reasons. First, it wouldn't edit the .hsi. What the .hsi is is a compilation of names for things defined in the .rpg. It's unneeded, unless you want to refer to something by name in a script. Once the script has been compiled, the .hsi is good for NOTHING and doesn't need to be distributed along with the .rpg. The script would have to edit the .rpg file to record the name. That would cause problems because if someone wanted save files, it would have to overwrite the defined name, meaning none of it would be remembered except the last one. You could say you don't want any save files, but that's a bad idea, and if you only wanted one James would have to change things in the way the game saves. Finally, even with movable on-screen variables (if they are implemented), you can't make it display names in text boxes, so it would be pointless to change the name anyway, unless you are only going to see on the status screens and in battle. Tidus' changeable name in FFX? Pointless.

EDIT: Here's the thing on Otaku:
rpgcreations.com/ohr/forums/viewtopic.php?t=54&highlight=
James said they would be called text registers.
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ChocoSOLDIER
Ghost haunting the board




Joined: 03 Feb 2003
Posts: 279

PostPosted: Fri May 02, 2003 8:53 am    Post subject: Reply with quote

Okay, a couple of these are others' ideas, but still need to be mentioned:

A graphics exporter .(For things like sequels and OHR Battle)
Faces in the textboxes.
A built-in music composer with export capabilities.
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Blazes Battles Inc.
I'm a chimp, not a




Joined: 25 Jan 2003
Posts: 505

PostPosted: Sat May 03, 2003 3:31 am    Post subject: Reply with quote

Uh... for the music thing, there's Notate. It isn't built in, but it's not incredibly difficult to open Import and double-click on the program. I prefer Noteworthy Composer, all the same...
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efgeise
the pissed off consumer




Joined: 20 Feb 2003
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PostPosted: Sat May 03, 2003 3:56 am    Post subject: Reply with quote

Someone might have said some of these but:
    A summon system
    A way to increase a hero's EXP
    Midis instead of BAM ( I know won't happen)
    The ability to draw what parts of an overhead tile you want overhead
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