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ChocoSOLDIER Ghost haunting the board
Joined: 03 Feb 2003 Posts: 279
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Posted: Tue Feb 11, 2003 1:30 am Post subject: Script for mixing |
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I want to make a spell list where you choose various somethings to mix then use the created mixture. How would this be achieved? |
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Cube Dimensional Traveller
Joined: 02 Feb 2003 Posts: 294
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Posted: Tue Feb 11, 2003 1:37 am Post subject: |
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By scripting all possibilities, and maybe making a menu system like I did in D1. In fact, the forging system in D1 is exactly want you want to make. You need a bunch of items to make one thing.
And so basically, lots of if statements with multiple conditions. |
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JSH357
Joined: 02 Feb 2003 Posts: 1705
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Posted: Tue Feb 11, 2003 2:03 am Post subject: |
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Hmm...
I'd like to see an OHR game similar to Secret of Evermore... |
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zetes
Joined: 03 Feb 2003 Posts: 71
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Posted: Tue Feb 11, 2003 2:11 am Post subject: |
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Yeah, that would be really cool. I never played much of secret of evermore, though... |
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JSH357
Joined: 02 Feb 2003 Posts: 1705
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Posted: Tue Feb 11, 2003 2:25 am Post subject: |
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Well, with the basic faults like the 'spell level up system' and the overpowered dog removed, the battle system would improve ten-fold. With an OHR game, I guess most of this is too difficult to script and have it still be pleasant to play, though. Still, any type of item mixing works for me. I'm using it in Query V, but I'm also pure-programming that... |
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Aethereal SHUT UP. Elite Designer
Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Tue Feb 11, 2003 3:00 am Post subject: |
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I'm going to slide this topic on over to the plotscripting help forum, since this really is an issue regarding plotscripting (its quite hard to make a custom menu and stuff without it ) _________________
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Logina Heckmann Guest
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Posted: Wed Apr 30, 2003 5:22 am Post subject: Hi Andrew-poo |
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Andrew, I love you soooooooo much.
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Aethereal SHUT UP. Elite Designer
Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Wed Apr 30, 2003 1:40 pm Post subject: |
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What.
(PS: Don't revive dead threads.) _________________
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