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Onto Eggie's Latest in Graphics

 
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Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Thu Mar 11, 2004 6:19 pm    Post subject: Onto Eggie's Latest in Graphics Reply with quote

Here is a tileset that I made. I took the blending effect from FF2, because even though they had little colour to deal with, they still made textured graphics.



Do you think that I have a little potential? Do you think that I have improved over my old stuff? What do you think? I wanna hear from YOU!

Oh yeah, don't take these graphics for your own use or you will be faced in the wrath of God!
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xaero
me




Joined: 30 Dec 2003
Posts: 101
Location: somewheres

PostPosted: Thu Mar 11, 2004 6:29 pm    Post subject: Reply with quote

the big tree has fiarly good shading i thinkj, but its too pointy it could poke an eye out, and the tiles that have the trunk and and the top of another tree i think would make the trees look too spaced out when you make a forest, and the grass is mostly 1 colour, i dont know if thats how you want it but i dont like it that much, in a big grass area it would look really poor i think
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Last edited by xaero on Thu Feb 03, 2011 7:59 am; edited 1 time in total
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LeRoy_Leo
Project manager
Class S Minstrel



Joined: 24 Sep 2003
Posts: 2683
Location: The dead-center of your brain!

PostPosted: Thu Mar 11, 2004 6:43 pm    Post subject: Reply with quote

Since when is it lighter under the tree? I like the idea of color changes around objects. It looks very cool; like a hilly effect, kindof.. But not under a tree. That should be a darker shade of green (for grass). Go over to each color and go two or maybe three shades down, then replace. It makes for a keen shading effect with color. Big grin
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Shineyest
What I say is what I am




Joined: 10 Mar 2004
Posts: 21
Location: Here

PostPosted: Thu Mar 11, 2004 10:32 pm    Post subject: Reply with quote

It is okay. If you make a good game out of it no-one will notice its minor flaws. Happy
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RedMaverickZero
Three pointed, red disaster!
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 12 Jul 2003
Posts: 1459

PostPosted: Fri Mar 12, 2004 6:10 am    Post subject: Reply with quote

They don't look too bad. But it's probally the blending I am seeing at the moment. It makes the stuff look better than it was I suppose. But, you need more variety. The solid green grass tiles make it look the grass is cut, and what kind of forest has cut grass? Maybe just take another shade of green like an airbrush over it. It makes the tile look more detailed and not look like freshly cut grass. And as Leroy pointed out, since when is it light under a tree??? You should definitely make the bottom of the tree darker, unless the lightness is part of your storyline or whatever. The castle wall graphics looked pretty nice though. Just work on some of those minor areas and they will look a lot better to you, and everyone else.
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Fri Mar 12, 2004 10:26 am    Post subject: Reply with quote

Yeah, you need more shadows. The whole thing looks a bit airbrushed, to tell the truth. But, honestly, this is the best I've seen you do. Congrats.
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Rpeanut
Chop Chop




Joined: 16 Mar 2003
Posts: 160
Location: dunno

PostPosted: Sat Mar 13, 2004 11:24 am    Post subject: Reply with quote

Its good but overall the but all the Light green stings my eyes. Give it some depth and use some darker green with texture.

* You dont have to but, meh whadaya gonna do?
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Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Sat Mar 13, 2004 7:33 pm    Post subject: Reply with quote

Okay, let me check it out:
-Make underneath the trees darker.
-Add texture to the grass.
-Add texture to the water (which you don't see.)
-Make the trees more needly.

Okay, I got it.

...

I say 'okay' a lot, don't I? I also say 'yes' a lot. Oh well... All of these pointers are very helpful. Yes, I have improved from my crap art from a long time ago. Now, soon... I'll move to House tiles. Perhaps I am even crazy enough to show you my Character Graphics...
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The Drizzle
Who is the Drizzle?




Joined: 12 Nov 2003
Posts: 432

PostPosted: Sat Mar 13, 2004 8:24 pm    Post subject: Reply with quote

you should also design the trees so that the forest can be more dense. Your trees would make a really open forest. There's no reason they wouldn't be able to just walk right between those trees.
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LeRoy_Leo
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Joined: 24 Sep 2003
Posts: 2683
Location: The dead-center of your brain!

PostPosted: Sat Mar 13, 2004 9:35 pm    Post subject: Reply with quote

By making them wider... Sorry if that seemed redundant Oookay...

Or was it?

PS: And show us your hero grafics. Don't be shy...
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Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...

---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. "
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