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Castle Paradox
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Rolling Stone Bastard Gunslinger

Joined: 21 Jan 2003 Posts: 494
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Posted: Wed Feb 11, 2004 8:00 pm Post subject: |
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Most anyone else, were they to make a contest game out of this, probably wouldn't have gone all the way with it. They'd release it as is as the final version. I found it fun, my top score was 5000, and I look forward to the added levels. You might call it slow, but it's the OHR, and I think that the speed is perfect considering the inherent delay of button pushing to onscreen action in all non-RPG-OHR-games. Even though it's the first I've played, just like with Literomancer, I'm fairly certain it'll place first. Between this and Trailblazers, it almost feels like 1990 all over again.
And hey, you should make all the scripts and such available to the public, because I may want to steal the engine and make a western game out of it. _________________ BANDIT REVOLVER, DOWNLOAD IT OR ELSE.
http://www.castleparadox.com/forum/gamelist-display.php?game=620 |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Thu Feb 12, 2004 11:44 am Post subject: |
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Rolling Stone - The script IS included (probe.txt)
Fenrir - Overall, a decent experience, though I'd have liked it to be pixelbased movement rather then tilemap based.
Bugs I've noticed:
1. I shoot them (HAR HAR HAR ok unfunny)
2. When I ram into a bug (not the programming kind), i just push the thing. Isn't there some impact detection or something?
3. If I shoot three shots rapid fire and hit some bugs, sometimes the shots respawn in the upper right hand corner of the screen (sometimes killing enemies off screen). This isn't good, it messed up the gameplay.
4. You get points for moving further along in the level, as well as shooting. Or was that intentional?
5. Sometimes my shots could throw the boss out of his movement loop (ie, he's going up and down, I fire three shots in his path of motion, he turns around as if he hit them and goes back up). Also, about 30% of the time the shots don't register.
6. Shots "splash" damage. If I shoot three bugs next ot each other, they all die from one shot. Intentional?
Also, the scrolling is very slow, and basically all I'm doing is dodging bugs. I assume they shoot sometimes in the later levels...right?
Mmmmmm....mars the bringer of war...*stares at the title screen listening to the song for a good 10 minutes*...I LOVE that song...  _________________ But enough talk, have at you! |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Thu Feb 12, 2004 12:59 pm Post subject: |
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1: He he.. Raid.
2: There's SUPPOSED to be a working impact detection with the walls, in any case. The bugs? Well I could set them to being 'touch based' but it'd kill you if you were diagonal to them. Since I've got 2 more days, it's no longer a priority.
3:Because of where the shot NPCs are located (X29,30,31) they can occasionally break out of their locations and hit foes. I've even walled it off but...
4:The points gained by moving along in the level SHOULD be fixed. I spent 3 days trying to figure it out. Think I've got it fixed by now.
5:Also a problem with the hit detection, but I don't know how to improve it any more than it is. I blame limited plotscripting experience.
6:I'll say it is, even though it's not supposed to be.
The complaints about the slowness... one more level of speed up (2) and the music lags tremendously. At normal speed (4) it's barely playable at all due to the lag, and at speed (5) it freezes. Don't even think about speed 10 or 20.
Considering with every keypress it...
1: Moves the screen via an NPC to the end of the level
2: Keeps the player within 8 spaces left or right of the NPC
3: Keeps track of no less than 3 lazer shots at all times.
4: Gives points based on which lazer (1,2,3) hits an enemy
5: Tracks total points
6: Kills struck enemies
7: Kills you if you move ito a wall
8: Allows you to move in diagonals.
9: Counts how many hits the boss takes.
10: MOves you to next level when boss is killed
I am still programming (or trying to) speed ups for movement AND lazer speed. The code doesn't seem to want to accept them though.
Pixel based movement doesn't seem practical because...
1: I don't know how to do it.
2: It'd be even more laggy, slow, inaccurate than it is.
3: I don't have time to figure it out.
As it is, it's stretching the OHR to its limits as far as the programming goes. Just trying to simulate Gradius with the OHRRPGCE is hard enough but getting it to work? I've heard Red's entry is pretty in depth as well, so once he releases that do check it out as well.
And not to insult Sew, but 'Project C' is sounding more and more like the "Phantom" gaming console.
(gets idea for 5th OHR Weekly Comic) |
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SDHawk Silent One
Joined: 06 Jan 2003 Posts: 80
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Posted: Thu Feb 12, 2004 2:18 pm Post subject: |
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No...you're just hoping `C` is vaporware so you have a chance of winning. >_>
(Yes, Team `C` is mostly arrogant.. except maybe Setu...) _________________ "Why is it when they say an adult has the mind of a Sew, they lock him up, while Sews are allowed to run free in the streets."
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Thu Feb 12, 2004 4:13 pm Post subject: |
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Hehe...the "Phantom" was so cool....yeah, it had windows on it, built in games...of course it must be real! XBox2 = Phantom! Ok, I'll shut up now.
Fenrir: Yeah, I kinda blamed the slow speed on OHR lag times. Heck, my game does jack-squat in terms of running bunches of plotscripts and it STILL lags at times. Dumb DOS. However, you didn't answer my question...WILL the enemies end up shooting you? If not then....how do you lose? Slam your SPAYZCHIP into the ground? (which I did! and I died! whoo ha!) SHADOW IS CURIOUS AS HE THINKS THE GAME HAS POTENTIAL. Plus the ship's grfx are pretty dang cool. He he...will we see a zero wing reference? (besides your sig of course) He he...
I've noticed almost all the entrees have gone for the "add something people haven't seen/done before in the OHR," which is good, because mine has plenty of that. Sadly, it isn't as obvious as Fenrir's or RMZ's, but oh well. I guess it's the cool stuff the player doesn't notice that really matters...or not....(BLAH) That being said, the code in this one makes Pitch Black look like Magnus (in terms of size and quality). Sadly, it isn't nearly as original (in my opinion. I don't think I'll ever top the "Myst" rooms...boo hoo), but Mr. B said it was really addicting (he got the beta) which is basically all I care about. If you build it, they will play it mentality. Game of Dreams, or whatnot.
Now to finish the damn thing... _________________ But enough talk, have at you! |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Feb 12, 2004 7:53 pm Post subject: |
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Well, Shadowiii, looking at his scripts I can not find anything for enemy beams...
Anyway, cool. Boss battle.
FL, the very probable reason your game seems to run so slow is because of the lazer beam/nemy collision checking. You have a script that individually tests every enemy (28 of them) to check whether its collided with one of the 3 lazer beams. Thats 84 tests in total.
The way to go would be to check whether any of the 3 laser shots have collided with an npc (using the 'npc at spot' command), which is only 3 checks.
I just realised something: I was going to make side scrolling shooter a year ago (As the Torpedos minigame in Wacked Torpedo FRILLS!!!!11) but I never even started on it. I never even realised no one had ever done a side scrolling shooter. Oh well, looks like you beat me to it in the end. _________________ "It is so great it is insanely great." |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Fri Feb 13, 2004 1:17 pm Post subject: |
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One day left. My game is complete, I'll release it either tonight or tomorrow. Bugfree, yay.
Good luck all. I look forward to playing your games. _________________ But enough talk, have at you! |
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MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
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Posted: Fri Feb 13, 2004 1:58 pm Post subject: |
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| My game relies on Me showing up online, but I haven't seen him on in 3 days. NOT good. |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Fri Feb 13, 2004 2:16 pm Post subject: |
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| A sprite graphic corruption has occured in my file for unexpected reasons. Similar to FFR's. No matter. I will instead quickly shift in some 'silly' enemies instead. Think Parodius. The last boss will annoy the FUCK out of you. |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Fri Feb 13, 2004 3:00 pm Post subject: |
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For some reason, I smell a rat. Er, cat. CATS! Tjord.  _________________ But enough talk, have at you! |
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Me HI.

Joined: 30 Mar 2003 Posts: 870 Location: MY CUSTOM TITLE CAME BACK
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Posted: Fri Feb 13, 2004 3:30 pm Post subject: |
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I've been on, MCW, just wheile you've been in school, I think.
And don't worry, script is giong fine . . . I think. _________________ UP DOWN UP DOWN LEFT LEFT RIGHT RIGHT A B START |
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MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
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Posted: Fri Feb 13, 2004 5:02 pm Post subject: |
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K, I am now accepting games. I need them before I go to bed on Saturday.
SUBMIT VIA THESE WAYS
Over AIM, name is Multicoloredwiz
e-mail(less likely to spot it), jyaff_purrey@hotmail.com
or by uploading to GL and pming that is' for the contest.
Do not mention what the game sim/emulates, as that will ruin the purpose of finding it ourselves. |
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Fri Feb 13, 2004 8:06 pm Post subject: |
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Odds are my team will post the game up on CP. And we will not include anything other than storyline and the title screen. Those two don't give away the game, trust me. Anyways, hopefully, your bedtime is pretty late, because that's when our entry will be 100% and ready for the competition. So Worthy, if you're reading this. Prepare for one long ass Saturday! . And Shadowiii was right, my team's entry will blow you all away!!!!
"Marshie: I'm going this way!!!!" _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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