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Update info on Final Fantasy Gaiden!
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Flamer
The last guy on earth...




Joined: 04 Feb 2003
Posts: 725
Location: New Zealand (newly discovered)

PostPosted: Fri Jan 23, 2004 8:33 pm    Post subject: Reply with quote

if you don't want critique just say so. attacking back with saying i should upstage your game with my own, before cirtisizing your's
Quote:
Alright my properly named friend, calm down. I never said that. I wholeheartily encourage you to upstage our game with your own, though, if you think our work is disturbing or will lead to our ultimate downfall and possibly bring forth the nine furries of the apocalypse.

is just stupid and weak.
i can find weaknesses in the graphics, which has been pointed out on how to fix. it's not too difficult to look at the the bad points and fix them, instead of just praising on the good points.
not saying praising on the good points isn't good, i'm just saying to not let it get over your head.
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If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch Raspberry!
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Shaede
Tuck in your shirt.




Joined: 08 Jan 2004
Posts: 107

PostPosted: Fri Jan 23, 2004 9:33 pm    Post subject: Reply with quote

Flamer wrote:

if you don't want critique just say so. attacking back with saying i should upstage your game with my own, before cirtisizing your's is just stupid and weak.


Actually, I prefer the words witty and clever, myself. I'm sure most would agree to that.

I didn't know you were still working on a game, T-Master. How many more of the old crowd still hangs around these parts?
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Roach Lir




Joined: 08 Jul 2003
Posts: 119
Location: United Kingdom

PostPosted: Sat Jan 24, 2004 2:27 am    Post subject: Reply with quote

I'm looking forward to this game. It looks great!
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Flamer
The last guy on earth...




Joined: 04 Feb 2003
Posts: 725
Location: New Zealand (newly discovered)

PostPosted: Sat Jan 24, 2004 5:26 am    Post subject: Reply with quote

Quote:
Actually, I prefer the words witty and clever, myself. I'm sure most would agree to that.

pfft, that's the same mistake some others made in their defence arguement for their games, it's just plain weak. Just because some people hasn't released a game doesn't mean that they can not critique your game. If you think it's "witty and clever" to use that type of barrier as your defence, you've got something coming to you.

like i said, if you can't handle the criticism, because it's lowering your arrogance for this game, then say so. It's games like these that make me want hand out bad reviews to because i feel they do not deserve the top mark they got.
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If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch Raspberry!
(no offense to anyone that was mentioned)
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KainMinter
*~*




Joined: 10 Jan 2004
Posts: 155
Location: Austin

PostPosted: Sat Jan 24, 2004 11:19 am    Post subject: Reply with quote

Hello Flamer. Let me see if we can sort this out like adults now, OK?

Quote:
if you don't want critique just say so. attacking back with saying i should upstage your game with my own, before cirtisizing your's Quote:
is just stupid and weak.
i can find weaknesses in the graphics, which has been pointed out on how to fix. it's not too difficult to look at the the bad points and fix them, instead of just praising on the good points.
not saying praising on the good points isn't good, i'm just saying to not let it get over your head.


Now now, I do like critique. Every person who has given me constructive critisim here has inspired me to try to fix the "weaknesses" as they appear as well as to try to keep those weaknesses from resurfaceing. Not only that, but I'm not fishing for praises on the good points either. We mainly are trying to keep ourselves inspired here to finish the project despite all the tediousness that comes with making graphics, maps, scripts, and all that stuff. I can see where Shaede would get so angry at you though, because it is a little harsh and immature to be using words like "your downfall" and "stupid" and "weak" in your critism. When you take that tone in your posts, it seems more like you want to pick a fight rather than give helpful advice like all the other nice people here.


Quote:
pfft, that's the same mistake some others made in their defence arguement for their games, it's just plain weak. Just because some people hasn't released a game doesn't mean that they can not critique your game. If you think it's "witty and clever" to use that type of barrier as your defence, you've got something coming to you.

like i said, if you can't handle the criticism, because it's lowering your arrogance for this game, then say so. It's games like these that make me want hand out bad reviews to because i feel they do not deserve the top mark they got.


I cant handle the critism, because its lowering my arrogance for my game. So... stop I guess... Just kidding ^^ hahaha
Like I've been saying.. thanks for all the suggestions and critique! It keeps me motivated to keep working and makes me have to try harder to please. I suggest though, you wait to hand out the bad reviews, until AFTER you play it. Thats what a review is for.. o_O Let us hype it a little and get some peer input now, then later when we are finally finished THEN you can bust out your all out attacks on us alright?

After that last post, I have to say I agree with at least one thing Shaede said earlier. Your name certainly does suit you.
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MultiColoredWizard
Come back, baby!
The Breastmaster



Joined: 01 Feb 2003
Posts: 1232

PostPosted: Sat Jan 24, 2004 11:48 am    Post subject: Reply with quote

Jesus christ, you sound like Eggie but with decent art skills.

Flamer isn't OMFG :flamedevil: :flamedevil: ing anyone. He was just telling you your graphic weakpoints. What did you do? Bitch and whine because it seemed okay. Just shut up and fix what he said.
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Hunter Green
About to beat this double head with a pipe




Joined: 04 Feb 2003
Posts: 350
Location: Alternate Albion

PostPosted: Sat Jan 24, 2004 12:00 pm    Post subject: Reply with quote

Flamer was giving a pretty friendly critique until Shaede jumped down his throat for it. There's no need to get that defensive just becuase there are a couple of things that aren't perfect about your game.

Also, the "your name certainly does suit you" crack is not a good defense or even a good insult. I'm not sure what would make that look like a good idea to you guys, but I imagine it must be some sort of comedic blindness.
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KainMinter
*~*




Joined: 10 Jan 2004
Posts: 155
Location: Austin

PostPosted: Sat Jan 24, 2004 12:35 pm    Post subject: Reply with quote

Quote:
What did you do? Bitch and whine because it seemed okay. Just shut up and fix what he said.


No offense, but this is a bit uncalled for as well.

Just to note I mentioned earlier:I tried to fix it and couldnt make it look any better at this time. If i figure out a better way later, I'll fix it though. I meant it. so asking me to "shut up and fix it" is not really necessary.


Quote:
Flamer was giving a pretty friendly critique until Shaede jumped down his throat for it. There's no need to get that defensive just becuase there are a couple of things that aren't perfect about your game.

Also, the "your name certainly does suit you" crack is not a good defense or even a good insult. I'm not sure what would make that look like a good idea to you guys, but I imagine it must be some sort of comedic blindness.


If the "name suits you" crack was out of line, I appologize my self and in Shaede's behalf. I didnt mean to insult anyone, I was just a little insulted myself. You will have to excuse me, because the "Downfall" thing got under my skin a little. Please note though, that I have taken well to all the other advice given, since none of the other ones seemed as deragitory.
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Shaede
Tuck in your shirt.




Joined: 08 Jan 2004
Posts: 107

PostPosted: Sat Jan 24, 2004 12:42 pm    Post subject: Reply with quote

Right... Huh?

Ya know, when I critique other people's work, I try not to say things that are just meaningless hurtful insults, such as:

"i think this is where your downfall will be" or "i'm a bit disturbed" or "stupid and weak" or "it's just plain weak" (in reference to myself, not the work) or "you've got something coming to you" or "lowering your arrogance for this game" or "It's games like these that make me want hand out bad reviews"

I mean, other then starting a chain of flames, what are these comments worth? Honestly? Its not the fact that I can't take constructive criticism. Its the fact that thats not constructive criticism. Before blaming me of being arrogant and touchy about the game, look at what you wrote to start this chain of events. It takes a certain amount of character to recieve a critique on your work, true, but it also takes a certain about of tact on the critic's side. Now, before I feel the full fury of hive mentality, why don't we just leave it at this:

Flamer thinks the grass tiles should be fixed.

What a silly thing for everyone to get so worked up about.
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Hunter Green
About to beat this double head with a pipe




Joined: 04 Feb 2003
Posts: 350
Location: Alternate Albion

PostPosted: Sat Jan 24, 2004 1:29 pm    Post subject: Reply with quote

I can understand your point of view on not liking meaningless hurtful inuslts, but nothing Flamer said before you started overacting could really be considered that, and even during this argument he's been really tame about things. You guys are really making a mountain out of a molehill.
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KainMinter
*~*




Joined: 10 Jan 2004
Posts: 155
Location: Austin

PostPosted: Sat Jan 24, 2004 3:00 pm    Post subject: Reply with quote

Please stop posting replies to this pointless argument. You're just adding dirt to the "mountain" that we already just stepped off of.

His words did offend Shaede and I. Ours were offensive to him as well. I already appologized for my rude comment. If we keep replying its gonna do nothing but cause us to belittle eachother more. Lets just drop it now.


~_~
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T-Master




Joined: 10 Dec 2003
Posts: 74

PostPosted: Sat Jan 24, 2004 3:00 pm    Post subject: Reply with quote

In my opinion the most rude person on the thread is Multi Colored Wizard. If you want to argue with that do it in PM, not checking back here.

Let this thread die.
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RPGCreations
E Pluribus Unum




Joined: 18 May 2003
Posts: 345

PostPosted: Sat Jan 24, 2004 4:46 pm    Post subject: Reply with quote

The battle scenes look nice zoomed out, but once you're in actual 320x200, the grass looks really bad and blurry. Also, there's too much area that's the same exact color.



Bright red areas indicate too much of the same color. However, dark red circles indicate where you need to eliminate obvious dithering created by your imaging program.

Also, you have plenty of room for varying your forest tiles. I count no more than 20 or so unique tiles in either of those screenshots, which is still plenty under the limit. If there's a town or something similiar in your forest, create different maps and different tilesets for both, instead of cramming them all into one tileset. I don't think you'll be breaking the 100 map limit anytime soon, and also since you can create more tilesets than maps, have special areas where a NPC loads a needed tileset. If Jade can have a great variety of tiles, then you can too, and your game has a lot less requirements for tilesets.
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Shaede
Tuck in your shirt.




Joined: 08 Jan 2004
Posts: 107

PostPosted: Sat Jan 24, 2004 9:32 pm    Post subject: Reply with quote

Some of the blur was from how you enlarged it. It looks more pixelated in the OHR. Also, the dithering was from the process of importing it into the OHR rather then our graphics editor...

Being as that is, I wouldn't know how to go about changing the background to import much better then that. Since you can't go into the editor and pixel by pixel edit backgrounds, we'd have to modify and import until it imported correctly, which is a lot of guess work. We certainly may fix this in the future, but it falls into a low priority category considering the size of the project we're tackling. Thanks for the imput. We'll make note of it. Happy

And yes, the tilesets are full. I'm really not joking about this. Ha ha ha!
Not nearly every tile is represented in these screenshots. Certain objects (such as tree logs, rocks, and water) haven't been represented in those screens. Remember, we're not showing everything. Wink

I'm not sure how many maps we'll have total. I suppose we'll have to plan that out next before we know if we can seperate maps more. We just don't want to get to the end of the game and realise that theres no maps left for the final area!
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sat Jan 24, 2004 9:48 pm    Post subject: Reply with quote

Convert your background to a 256 colour bmp using the OHR palette. That way you can control the dithering in your gfx editor, and change individual pixels. When your done, reconvert it to 24 bit, and it ought to import exactly. Easy.


Yes, try using the loadtileset command- you don't need a fade out, it can happen instantly so that the player notices nothing, other than the map seems to contain several hunderd more tiles than normal. No need to go about wasting extra maps. You don't even need to waste npcs to trigger the script, just use a script to check hero position, lets say, every 100x60 tile square on the map has its own maptile set, with a 5 tile overlay to prevent slowing down the game if the player walks back and forth over it.
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