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just an idea...
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Quinn




Joined: 30 Dec 2003
Posts: 46
Location: Castle Paradox

PostPosted: Thu Jan 01, 2004 7:16 pm    Post subject: Reply with quote

My talents lie in plotscripting and story design and I can do a bit of walkabouts if I try hard enough.
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Im on 99% game making and 1% schoolwork so that kleaves no time to post. Sad...

Game Progress:
Emoticons-25% graphics(75%), story(50%)
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jabbercat
Composer




Joined: 04 Sep 2003
Posts: 823
Location: Oxford

PostPosted: Fri Jan 02, 2004 1:30 am    Post subject: Reply with quote

When the time , comes you can help us make the Battlesystem , and of there are probably a few miniquests that you could fit into , but from what I can tell , we still don't even have the castle lay-out done , so well shall call on you later .
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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Sat Jan 03, 2004 9:11 am    Post subject: still Reply with quote

plotnot important... well did the banned dudes escape sound good?

I can do some walkabouts I suppose???
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"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
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jabbercat
Composer




Joined: 04 Sep 2003
Posts: 823
Location: Oxford

PostPosted: Sun Jan 04, 2004 8:59 am    Post subject: Reply with quote

Sure , Make a walkabout of yourself (with you 16 palette , ready for importing ) , but dont send it to me yet.
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Shadowiii
It's been real.




Joined: 14 Feb 2003
Posts: 2460

PostPosted: Sun Jan 04, 2004 9:37 am    Post subject: Reply with quote

I'd be willing to contribute graphics, though I hardly think this well get off the ground considering...
Quote:
the story is low prioraity and can wait
::Jabbercat


It might be interesting to evolve the story so that say all the members were part of a secret society (ie the OHR community) while banned members were excommunicated. However, over time something bizzare happened and as the admins (ie the "rulers" of this society) began to abuse their powers (no, I'm not hinting at anything right now Raspberry!) the society members tried to LEAVE but COULDNT and...yeah, you former ally becomes your enemy, and you are siding with banned people to try to "get out" of this cult.

OK, so it popped into my head while reading this thread and it probably sucks, but yeah. Eh.

You'd have to put this somewhere (maybe banned people would have to wear it like "The Scarlet Letter") --> :flamedevil:
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jabbercat
Composer




Joined: 04 Sep 2003
Posts: 823
Location: Oxford

PostPosted: Sun Jan 04, 2004 10:40 am    Post subject: Reply with quote

The game is already on its feet , but the story is still in production . The way I see the game is Harvist Moon , not Final Fantasy . Aka the game has a story but It really doesn't matter that much . But thank you everyone for your suggestions . I'll give you a plan of how we're designing this :

Step 1:
Get the Castle actually built ( walls , doors , roo , ect )

Step 2:
Get the mini-games and systems(banning,challenging,ect) fully working .

Step 3:
Think about the story

Step 4:
Get the community actually in the game

step 5:
Tie up the story , get the seal of approval and away it goes .

Any questions ?
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planethunter
Lost In Emotion




Joined: 07 Jul 2003
Posts: 258
Location: Éire

PostPosted: Sun Jan 04, 2004 12:27 pm    Post subject: Reply with quote

ok, I managed to come up with a 'plot'... I was hoping a calender system could be implemented and up dated as time goes by... I know the idea of a 365(or 366) day calender sounds like an immense task... but I have a skeleton script ready from another game... and i'm sure it can be tailored and what not.

"what has this got to do with a plot?" I hear you say, well I think the calender system would fit in well with the plot, for example all of the yearly contests can be taken consideration, random events could be set up every few days (to add replay value) and possibly members (mods)could arrange events and contests. Also there would have to be seasonal events, eg: the castle being decorated for christmas and whatever.

Also I'm working at the moment on a 'conversation' script, I'm hoping this would add an extra dimensions to npcs (after all most of them are members, real people). I'm currently just messing with a few 'if' statements, if anyone want's to help, or has any ideas... i'd appreciate it.
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jabbercat
Composer




Joined: 04 Sep 2003
Posts: 823
Location: Oxford

PostPosted: Sun Jan 04, 2004 12:38 pm    Post subject: Reply with quote

Send me on the scripts , I would like to see them .
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Quinn




Joined: 30 Dec 2003
Posts: 46
Location: Castle Paradox

PostPosted: Sun Jan 04, 2004 9:11 pm    Post subject: Reply with quote

When you say 'conversation scripts' do you mean that when you talk to an NPC it says something different everytime?

(yay 20 posts)
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Im on 99% game making and 1% schoolwork so that kleaves no time to post. Sad...

Game Progress:
Emoticons-25% graphics(75%), story(50%)
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planethunter
Lost In Emotion




Joined: 07 Jul 2003
Posts: 258
Location: Éire

PostPosted: Mon Jan 05, 2004 11:13 am    Post subject: Reply with quote

no, what I ment was talking to an npc would bring up a basic menu system of some sort, (possibly with the characters portait) and you could interact with members from there, like in most rpgs it would be multiple choice... you could select various questions to ask and answers would be given. this would fit in well with the calender system as talking to members in this way could keep you informed on particular events and their roles in them.
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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Mon Jan 05, 2004 1:32 pm    Post subject: Ok wait Reply with quote

I thought this was gona be an action where you go around kick excaped banned peoples head in. It's starting to sound like animal crossing!(not that that game sucks)
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Indy OHR! and National OHR Month Contest going on now!

"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
-squall
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Quinn




Joined: 30 Dec 2003
Posts: 46
Location: Castle Paradox

PostPosted: Tue Jan 06, 2004 1:28 am    Post subject: Reply with quote

That sounds cool. This is gona be the best game ever!
_________________
Im on 99% game making and 1% schoolwork so that kleaves no time to post. Sad...

Game Progress:
Emoticons-25% graphics(75%), story(50%)
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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Wed Jan 07, 2004 11:54 am    Post subject: what Reply with quote

ANIMAL CROSSING SOUNDS COOL!???

there is no story how casn this game funtion???
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Indy OHR! and National OHR Month Contest going on now!

"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
-squall
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jabbercat
Composer




Joined: 04 Sep 2003
Posts: 823
Location: Oxford

PostPosted: Wed Jan 07, 2004 11:58 am    Post subject: Reply with quote

because the game is about interaction and social standing .....look re-read the topic , thats all
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MultiColoredWizard
Come back, baby!
The Breastmaster



Joined: 01 Feb 2003
Posts: 1232

PostPosted: Wed Jan 07, 2004 1:55 pm    Post subject: Reply with quote

Games don't need plots for function. They need plots so what you're trying to do has a point.
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