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Battle preferance
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Battleblaze
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Joined: 19 Dec 2003
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Location: IndY OHR

PostPosted: Tue Dec 23, 2003 6:37 pm    Post subject: Battle preferance Reply with quote

I noticed that when the ready to attack bar quickly fills and enemys are steady hitting you i just click on the first thing I see not to waste time. But this sucks because I miss all the special skills and stuff because i'm going to fast...

Do slightly slower battles help you enjoy the game more(compare battle speed on eternal dark and arfenhouse or most other games)
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Shadowiii
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Joined: 14 Feb 2003
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PostPosted: Tue Dec 23, 2003 9:50 pm    Post subject: Reply with quote

No. Slow is bad. Having the game wait while you select: good. Having to wait FOREVER for the bloody ATB bar to fill, BAD.
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*Worthy*
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Joined: 11 Aug 2003
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PostPosted: Wed Dec 24, 2003 9:51 am    Post subject: Reply with quote

I agree with Shadowiii that waiting for the ATB bar to fill is very annoying. Personally, I don't like menus that wait for the player to choose an attack. It adds more excitement to the game when the player must quickly choose an action and act with haste in order to survive a difficult boss. Also, sometimes it may work to the player's advantage to wait for the enemy to go once or wait for another hero's move to go. But I agree with you that it can be very frustrating when the enemy gets a couple moves in just because you are too slow.

What I usually try to do is lower the enemy's speed a bit to allow the player some time to choose an attack. I very rarely will give an enemy a high agility stat because it is too frustrating for the player. But, on the other hand, it adds more excitement to the game when the player is on the edge of her seat trying to quickly choose the right attack while fighting a challenging boss.

~Worthy
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Battleblaze
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Joined: 19 Dec 2003
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PostPosted: Fri Dec 26, 2003 10:56 am    Post subject: and Reply with quote

I know it is more exiting but very stratigic. I don't mean super slow ATB bars. Just enough to know what you want your next attack tobe.
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msw188




Joined: 02 Jul 2003
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PostPosted: Tue Dec 30, 2003 4:05 pm    Post subject: slow Reply with quote

I'm definitely with Blazes, I'd much rather wait for the bar than have to hurry my decisions. I like to games to be thoughtful, not hurried. I find more excitement in seeing a well-executed plan than in quickly deciding how to attack. I wish the battles were turn-based, like Dragon Warrior. I've said this several times, actually.
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Battleblaze
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PostPosted: Wed Dec 31, 2003 6:03 pm    Post subject: Reply with quote

Exactly what wothy talkin about isn't exitement its suger rush becasue you have to to stuff quick but wheres the funn in that. in games like that do get to see the amount of detail put into the attack no you r waiting for the bar to fill agin so you can hit them agiain. The only hame where thats exeptable is arfenhouse
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Setu_Firestorm
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Joined: 26 Mar 2003
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PostPosted: Fri Jan 02, 2004 9:20 am    Post subject: Reply with quote

I'm all for OHR adopting the Turn-based system. You could script one, I'm sure, but I mean if James were to put that in as a General Game Bitset.

But if you're doing the Active system, slow is quite irritating. Your best bet, in the the realm of Active Battle, is to balance out speed.
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Battleblaze
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PostPosted: Sat Jan 03, 2004 9:23 am    Post subject: Reply with quote

I think all could be calm if I just had it pause on battle menus and not have the enemy attacking super fast. And the players ATB would fill up at a relaxed pace.
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Me
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Joined: 30 Mar 2003
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PostPosted: Sat Jan 03, 2004 12:09 pm    Post subject: Reply with quote

Just set the "pause on battle menus" bitset on. It's in the General Game Data area. Or maybe you just said you liked using that, in which case, uh, yeah.
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Nathan Karr
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Joined: 27 Apr 2005
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PostPosted: Thu Apr 28, 2005 3:21 pm    Post subject: Reply with quote

I've never seen any effect when I set the "Pause on battle menus" on. I don't think it really does anything.
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The Drizzle
Who is the Drizzle?




Joined: 12 Nov 2003
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PostPosted: Thu Apr 28, 2005 7:26 pm    Post subject: Reply with quote

It only pauses when you look at one of the spell lists. It doesn't pause when you're on the normal menu or when you are targeting something.

So as for what Worthy said
Quote:
Also, sometimes it may work to the player's advantage to wait for the enemy to go once or wait for another hero's move to go.
You can already do this by simply not picking one of the spell lists when the menu comes up. The bar will keep going until you pick one of the spell lists allowing your other heroes to attack, switching between them by pressing esc, or allowing the enemies to attack.
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TwinHamster
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Joined: 07 Mar 2004
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PostPosted: Mon May 02, 2005 12:44 pm    Post subject: Reply with quote

If anyone else has tried to complete VECTORMAN in INSANE mode, they'll have to adapt the speed of a game.

The same should concept should apply here, if you're brain is too slow to
make a quick judgement, you should just be satisfied with television.

Exactly which game is too fast for you to have to take a whole minute to decide whether ATTACK or ULTIMA is better?

In an OHR-RPG, I feel it is best to decide an attack as your attack meter is loading, then you quickly find the right attack.
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Battleblaze
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PostPosted: Tue Jun 21, 2005 12:43 pm    Post subject: Reply with quote

Lock this thread please before anyone else choses to reply 2 godamn years after I make the post.
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The Wobbler




Joined: 06 Feb 2003
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PostPosted: Tue Jun 21, 2005 12:48 pm    Post subject: Reply with quote

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Calehay
...yeah.
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Joined: 07 Jul 2004
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PostPosted: Mon Jun 27, 2005 9:19 am    Post subject: Reply with quote

But I think TwinHamster brings an interesting point.

The player should adapt to the game system. I mean, that's really half the fun. It's the same as the Final Fantasy Games creating new abilities and ways of leveling up (and in the case of 10, a new battle system as well.) It's similar to different difficulty settings on a fighting game.

To illustrate an example I'm going through right now; I've been use to ATB since forever. But when FF10 came around, things were slightly different. Since Bombs are ridicously strong to even their weak element, I would usually hit them with poison and let them destroy themselves after numerous attacks. Since ATB was not around, I was forced to change the strategy only slightly and defend for each attack. Okay, that's not the best example, but it's still slightly relevant. I had to change my thinking for the different style.

I suppose the real problem is that most games try to use the speed thing as an advantage to make the enemy get 5 hits in before you can even get to your spell menu. It still has to be fair.
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