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no_shot Surpasses you in poetical prowess

Joined: 28 Apr 2003 Posts: 300 Location: On the road to perfection.
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Posted: Sat Dec 13, 2003 12:41 am Post subject: Where exactly are the weapon sprites drawn on the screen? |
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Like, in pixel co-ordinates. What I mean is, in the hero's attack frame, where are the weapon pics drawn in relation to the hero's sprite? _________________ Play Horrible Fantasy NOW! |
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Sat Dec 13, 2003 12:55 pm Post subject: |
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If you want to get techncial you can count the number of pixels on each little screen you design em in. If you did that you would take from the top of the hero sprite to the number of pixels tall that the weapon graphic is and there you go. Basically, it's about the middle of a hero sprite to the top. You can design your sprites to make em look cool and spiffy too if you draw em both right. _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Sat Dec 13, 2003 1:11 pm Post subject: |
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(taken from Reasonably Septaweekly's "Making a Game")
Weapon Graphic Placement on Heroes
The weapon graphic is aligned with the top of the hero graphic, it overlaps attack A by 8 pixels, and attack B by 4 pixels.
Note: The weapon graphic appears behind the hero graphic. _________________ But enough talk, have at you! |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Sat Dec 13, 2003 2:27 pm Post subject: |
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I think that there should be a 'preview with weapon graphic' feature for the hero sprite editor, simply because it's kind of tricky to envision those positions...
Just an idea. |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Mon Dec 15, 2003 2:32 pm Post subject: |
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Oh, and note that those are the alignments for the normal "Strike" animation. "Dash In" animations have no proper alignments, as the hero's position depends on the enemy he/she is attacking. Then again, if you could rig the enemies in the perfect spots, then you might be able to align "Dash In" animations, but it would take a lot of time and patience. |
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