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what would you like to see in the next OHR update
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Talic Blood
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Joined: 17 Mar 2003
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Location: The Void

PostPosted: Wed Mar 19, 2003 4:33 am    Post subject: Reply with quote

What would I like to see? A built-in backdrop editor would really help me out and probably others as well.
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Laven Atries
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Joined: 21 Mar 2003
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PostPosted: Fri Mar 21, 2003 5:37 pm    Post subject: Reply with quote

What I'd like would be change hero graphics and change hero pallete plotscript commands. I can't think of why it would be too difficult or impossible either (I should mention that I have practically no experience in programming whatsoever though). With that command, it could be possible for different armors and weapons to make heros look different(assuming that equipping a weapon/armor could call a script(can they? I'm too lazy to look now)). This is something I've been wanting since plotscripting was first introduced.
And if such a command exists then ignore this and please tell me exactly where such a command is! I have been known to be blind to things right before my eyes.

-Laven Atries
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Blazes Battles Inc.
I'm a chimp, not a




Joined: 25 Jan 2003
Posts: 505

PostPosted: Fri Mar 21, 2003 9:00 pm    Post subject: Reply with quote

'set hero picture (who,picture,type)'
and
'set hero palette (who,palette,type)'

That's them! Big grin
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Mythril Man
The one and only Dude made from Mythril




Joined: 10 Feb 2003
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PostPosted: Sat Mar 22, 2003 4:17 am    Post subject: Reply with quote

Wow! This thread is up to four pages.

I'm just suprised, when I posted this topic I never expected it to reach four pages!
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NeoRicen




Joined: 05 Mar 2003
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PostPosted: Sat Mar 22, 2003 4:30 am    Post subject: Reply with quote

I want a Larger Animation Range for tiles or more than 2 Animation sets.
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Mythril Man
The one and only Dude made from Mythril




Joined: 10 Feb 2003
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PostPosted: Sat Mar 22, 2003 4:33 am    Post subject: Reply with quote

I would like to be able to set overhead tiles by a number of pixels.
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Seth
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Joined: 03 Feb 2003
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PostPosted: Sat Mar 22, 2003 8:10 am    Post subject: Reply with quote

I want just overhead pixels.
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Uncommon
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Joined: 10 Mar 2003
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PostPosted: Sat Mar 22, 2003 8:29 pm    Post subject: Reply with quote

Talic, you can always use the maptile editor to make backdrops.

Now, if the keyboard stops working, then how would a button help? What we really need is mouse-compatiblity for the entire editor, so that if your keyboard stopped working, then you could safely exit the editor and restart. I know, because I have the same problem, and have lost a good deal of work because of it. It is quite exasperating.


Last edited by Uncommon on Sat Mar 22, 2003 10:40 pm; edited 1 time in total
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Squall
is fantastic




Joined: 02 Feb 2003
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Location: Nampa, Idaho

PostPosted: Sat Mar 22, 2003 8:31 pm    Post subject: Reply with quote

Somebody should let James look over this thread, if he hasn't already. Most of the things are a bit far off, but some are pretty nifty, do-able ideas.
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Retrogamer
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Joined: 17 Mar 2003
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PostPosted: Sat Mar 22, 2003 9:10 pm    Post subject: Hmmm... Reply with quote

I can think of a few things...

1) When NPCs are imported, it would be useful to select an area of the image (bottom right corner, center, etc) to import from. Currently, all NPCs are selected by cutting a 20X20 square from the top-left corner of a .bmp file.

As a result, importing a full set of walkabouts will take 8 seperate 20X20 files. It would be much more efficient to import all these NPCs from a single 320X200 file, using a method similar to the "Cut Maptile" option.

2) A brightness control option on the game.exe menu (for those of us with severely dark monitors).

3) CD-Audio support! I can foresee many possibilities with this...

4) It would be great if there was an NPC bitset that determined overlap dominance. In other words, the graphics of an NPC with a higher overlap rating would always overlap the graphics of an NPC with a lower overlap rating. I am not sure just how feasable and/or possible this idea is, though.
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Mythril Man
The one and only Dude made from Mythril




Joined: 10 Feb 2003
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Location: Gold Coast, Australia

PostPosted: Sun Mar 23, 2003 10:37 am    Post subject: Reply with quote

I agree squall.

Somebody should show this page to Paige... heh.

We could make some changes in the next OHR update. OF course, only the ones that are possible would make a change.
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Seth
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Joined: 03 Feb 2003
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PostPosted: Mon Mar 24, 2003 1:44 am    Post subject: Reply with quote

Still, though, those are welcome changes...
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Blazes Battles Inc.
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Joined: 25 Jan 2003
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PostPosted: Mon Mar 24, 2003 2:04 am    Post subject: Re: Hmmm... Reply with quote

Retrogamer wrote:
4) It would be great if there was an NPC bitset that determined overlap dominance. In other words, the graphics of an NPC with a higher overlap rating would always overlap the graphics of an NPC with a lower overlap rating. I am not sure just how feasable and/or possible this idea is, though.

That would be a useful one, like layers. I think (I'm too lazy to test it) that the npc that appears on top was the last one put down. You'd think that ones with a higher/lower number would appear over the others, but in custom you can place whichever one you want over the other.
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Aethereal
SHUT UP.
Elite Designer
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Joined: 04 Jan 2003
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PostPosted: Tue Mar 25, 2003 11:13 pm    Post subject: Reply with quote

I thought of another nice plotscripting command to have:

set formation frequency(formation set, frequency)

"formation set" is the formation set (duh) you want to alter.
"frequency" is what the new frequency for encountering formations in that set is.
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Uncommon
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Joined: 10 Mar 2003
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PostPosted: Wed Mar 26, 2003 3:36 am    Post subject: Reply with quote

Yeah, that'd be nice...
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