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DragonBlood
Joined: 07 Apr 2008 Posts: 83 Location: Prattville, AL
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Posted: Sat Jun 14, 2008 9:36 am Post subject: |
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How is this:
His body proportions are right now.
But I think his arm and shoulders need help.
His large feet are hard to capture from the side angle, without making him look like someone from Kingdom of Hearts, so I'll leave them alone for now.
Edit:I think I've given him the weightier look hes been crying for:
Wich one is better, the first one or this one?
What needs improvement? |
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Gizmog1 Don't Lurk In The Bushes!
Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Sat Jun 14, 2008 11:05 pm Post subject: |
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It kinda looks like his arm is coming out of his ear. He looks much better in terms of proportion, and if you moved the arm forward and down a pixel (Or just get it out of his ear) it'd look perfectly fine. |
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DragonBlood
Joined: 07 Apr 2008 Posts: 83 Location: Prattville, AL
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Posted: Sun Jun 15, 2008 5:12 pm Post subject: |
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How is this? (The third one from the left)
I don't think I can do anything to make his arm look as if it isn't coming out of his ear, without making his sides look disproportioned compared to his front and back. |
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Jack the fool
Joined: 30 Jul 2004 Posts: 773
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Posted: Sun Jun 15, 2008 5:41 pm Post subject: |
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His arm looks a bit broken now.
quick edit:
This is using the last edit of yours, but I just cut the shoulder lower. Hope you don't mind. _________________
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DragonBlood
Joined: 07 Apr 2008 Posts: 83 Location: Prattville, AL
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Posted: Sun Jun 15, 2008 6:07 pm Post subject: |
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Your edit leaves his shoulders too low in comparison to his front and back shoulders.
His shoulders being placed so high in the first place was so they would be the same in the side angle as the would in the front and back.
I guess I'll leave him with his shoulder stuck in his ear.
I don't really notice it whilst testing my game, so I think that's the best thing I can do for now. |
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King Sasuke Ninja prodigy
Joined: 15 Apr 2008 Posts: 105 Location: Hidden Leaf Village
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Posted: Mon Jun 16, 2008 8:10 am Post subject: |
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DragonBlood wrote: |
I guess I'll leave him with his shoulder stuck in his ear.
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Can you fix it any better than it is? _________________ Sasuke the Ninja.How cool am I! |
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Inferior Minion Metric Ruler
Joined: 03 Jan 2003 Posts: 741 Location: Santa Barbara, CA
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Posted: Mon Jun 16, 2008 10:08 am Post subject: |
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DragonBlood wrote: | Your edit leaves his shoulders too low in comparison to his front and back shoulders.
His shoulders being placed so high in the first place was so they would be the same in the side angle as the would in the front and back.
I guess I'll leave him with his shoulder stuck in his ear.
I don't really notice it whilst testing my game, so I think that's the best thing I can do for now. |
You could also try moving his shoulders 1 pixel down in the forward and back animations. Jack's shoulder fix makes a huge difference and I think it's worth exploring other options to try and incorporate it. _________________
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DragonBlood
Joined: 07 Apr 2008 Posts: 83 Location: Prattville, AL
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Posted: Mon Jun 16, 2008 1:07 pm Post subject: |
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Jack's edit leaves the hair too long, if it is shortened the hero looks disproportioned, the same happens if I lower his shoulders in the front and back.
Jack's edit looks great, but any attempts I've made at incorporating it, ruin the front and back animations.
Edit: Whilst working on another walkabout for my game, I think I've come across the solution for our hero's "Arm stuck in ear" problem, whilst keeping his proportions correct.
Here it is:
Of course, to be sure, I need your opinions. |
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DragonBlood
Joined: 07 Apr 2008 Posts: 83 Location: Prattville, AL
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Posted: Fri Jun 20, 2008 12:08 am Post subject: |
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I've started working on making this game playable, I'm also refining it's tileset.
In about two or three days, expect a playable demo, and a tileset that needs some critisicm.
Also, does anyone know how to turn of the "blurring" effect that occurs when zooming in on images in firefox 3? |
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Scython reaper Dragon
Joined: 30 Jul 2006 Posts: 19 Location: Magical puffpuff happy land, New York
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Posted: Fri Jun 20, 2008 3:51 pm Post subject: |
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Quote: | I lost Moonlight in a crash, losing all my progress for that game kinda broke my motivation towards it, so I started a new game, "Eternal Dreams". | You seem to have encountered a problem strangly similar to mine
In the latest edit, your hero sorta looks obese in his forward/back when compared to your side sprites. _________________ " The more you praise me, the less worthy I sound." - Hector Ostia - Fire Emblem 7 |
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Inspiration Anti-Protagonist
Joined: 30 Oct 2006 Posts: 74 Location: Kool-Aid
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Posted: Fri Jun 20, 2008 4:02 pm Post subject: |
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Just out of curiosity, when you guys are losing your games to these crashes, are you able to find any leftover of your games (perhaps working.tmp folder), or do your .rpg files just turn up with nothing inside? _________________ Look back and you've already lost.
Look forward and embrace the trials of tomorrow. |
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DragonBlood
Joined: 07 Apr 2008 Posts: 83 Location: Prattville, AL
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Posted: Fri Jun 20, 2008 4:42 pm Post subject: |
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I still had the working.tmp folder when my game crashed.
And, scython reaper, is there anyway I could fix his "Obesity"?
Last edited by DragonBlood on Fri Jun 20, 2008 4:45 pm; edited 1 time in total |
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Newbie_Power
Joined: 04 Sep 2006 Posts: 1762
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Posted: Fri Jun 20, 2008 4:45 pm Post subject: |
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Just run OHRRPGCE again and it'll discover the game unlump. Let it re-lump into a .bak file then rename the .bak into an .RPG.
Quote: | And, scython reaper, is there anyway I could fix his "Obesity"? | Make him a pixel or two skinnier? Even I did that in one of my edits (which I no longer have since I only shown it in IRC). _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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DragonBlood
Joined: 07 Apr 2008 Posts: 83 Location: Prattville, AL
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Posted: Fri Jun 20, 2008 5:14 pm Post subject: |
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Quote: | Just run OHRRPGCE again and it'll discover the game unlump. Let it re-lump into a .bak file then rename the .bak into an .RPG.
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It's a bit too late for that...
After thinning my hero, I couldn't believe how terrible he looked. I think I'll leave him the way he is, besides, him looking obese is a matter of opinion, as is him looking average, which, in my opinion and my brother's is how he looks, although if a larger number of people agree he looks obese, then yes, I will thin him. |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Sun Jun 22, 2008 1:43 pm Post subject: |
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I don't think that he looks obese. Actually, the only thing that really threw me off was the shadow. I thought at first that he just had incredibly big feet, and I still see that way now. I'd just get rid of it, myself. _________________ My first completed OHR game, Tales of the New World:
http://castleparadox.com/gamelist-display.php?game=161
This website link is for my funk/rock band, Euphonic Brew:
www.euphonicbrew.com |
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