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Another Surlaw question

 
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Wed Oct 12, 2005 8:54 pm    Post subject: Another Surlaw question Reply with quote

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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Thu Oct 13, 2005 2:30 am    Post subject: Reply with quote

The problem is only HP and MP retain their values outside of battle. The only other ways to get data out of battles are: money rewards, item rewards, and leveling, combined with a script that checks values before/after battle.

To use the money/items scheme, you would have to add invisible enemies which give random rewards and then kill them with the no rewards bit if you do/don't want to increment the counter.

In other words, no real solution, unless you want to go wih something so ugly.
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Thu Oct 13, 2005 6:26 am    Post subject: Reply with quote

You could have the invisible enemy add an item each time you use the attack, then an after-battle script counts how many of that item you have, adds that number to a global, and deletes them out of you inventory?
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Thu Oct 13, 2005 11:41 am    Post subject: Reply with quote

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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Thu Oct 13, 2005 12:38 pm    Post subject: Reply with quote

There's a slightly better solution: have the enemy spawn the invisible enemy as a counter to that attack. The invisible enemy drops the item, the script counts the items dropped.

Messy, but it works.
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Uncommon
His legend will never die




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PostPosted: Thu Oct 13, 2005 6:46 pm    Post subject: Reply with quote

See, that's what I was getting at, Moogle, it's just I figured the spawning was implied from what TeeEmCee said. Rereading that, I see I was wrong.
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